GPU benchmarks
Diablo III
With over 6 millions sales in a few months,Diablo III is one of the most popular games to be released this year.
The game was run at 1440X900 at High settings with shadows and clutter switched off. Using FRAPS,a three minute run was done through two areas in Act I. The first was through the Old Ruins and the fields surrounding it . The second was the Cemetary of the Forsaken which has numerous crypts. Both areas have a decent number of spawned enemies.
In both cases the game was playable with minimum framerates above 30FPS.
Hard Reset
Next up is Hard Rest,a game which embraces the gameplay style of the old school of FPS games like Doom. The game is DX9 and was run at 1440X900 with high quality textures,AF switched off,low shadows,high post processing,high particles,default physics and high debris.
The first graph is from the internal benchmark which is included with the game.
A FRAPS measurement of a playthough through the first level until the last boss was also performed.
Although though there were some dips under 25FPS,the game seemed relatively playable still.
Civilization V
Civilization V is one of the most popular RTS games ATM with over 9 million sales. The game has various benchmark modes and among them is the late game benchmarks which simulates the game after 300 turns. A FRAPS measurement of the first 60 seconds was made. The game was run at 1440X900 under DX11 with leader scene quality set to low,low overlay detail,shadow quality switched off,minimum fog of war quality,medium terrain detail,low terrain tessellation quality,terrain shader quality switched off and low water quality and high texture quality. High detail strategic view was enabled. AMD driver controlled tessellation was kept activated.
Framerates hovered about the 30FPS to 35FPS mark. Zooming into parts of the map did reduce framerates though and was slightly jittery. However,the game should be reasonable playable overall.
DiRT 2
The final game tested was DiRT 2,which is a racing game. Using the Adrenaline Racing Benchmark tool,different stages of the game were benchmarked using FRAPS. The game was run at 1440X900 using medium quality settings under DX11 with no AA and 8 cars. AMD driver controlled tessellation was kept activated.
The first track tested was Battersea which is a stadium track which runs at nighttime.
The second track tested was Utah which is daytime desert track.
The third track tested was China which is daytime track with a combination of grassland and forest.
The game seemed quite playable on all tracks with adequate minimum framerates.