Originally Posted by
Spitfire01
From what I've read it's tricky and expensive to work on. a game isn't going to sell with out the highpoly models people expect from a PS3 and other next gen systems, as well as just coders trying to get their head around utilising the cell processor being a pain, all that means longer creation times and higher expenses, meaning a greater risk that the smaller companies can't afford to take. meaning once again not a great deal of crappy smaller titles to bump up the software base. Most new consoles have this struggle, but how each one survives or if is another story completely.