The eagerly awaited STALKER patch has been released -> http://stalker.filefront.com/files/S...s/Patches;3796
The eagerly awaited STALKER patch has been released -> http://stalker.filefront.com/files/S...s/Patches;3796
What we share with everyone is glum, and dark...
Apparently this one increases frame rate by about 15%.
There are updates to the shaders (from thefloatingpoint.org) and also dual sore optimisation - people are seeing performance increases.
What we share with everyone is glum, and dark...
Its about time, i wonder how many bugs have been sorted.
The patch addresses the following changes:
* Added some textures of certain objects (for technical purposes).
* Added console command 'sv_listmaps' to view the list of maps queue.
* Added the support for additional mouse buttons (now they can be bound to certain actions).
* Fixed bugs with player's character health bar in Multi-player.
* Fixed the crash upon making the screenshot to a saved game.
* Fixed the bug with standing dead bodies upon connecting to the game.
* Fixed inventory items placing system (Free for all and Team play modes).
* Fixed the enumeration of the game's version.
* Fixed the crash with using Numpad in some localizations.
* Fixed the crash on the level "Military warehouse".
* Fixed the crash while idling on the pause menu
* Fixed the crash in dialog with Professor Sakharov on the Yantar level.
* Fixed the storyline task "Meet with the Guide", now you can get it by searching Ghost's corpse.
* Fixed the bug with NPCs spawning in front of the player.
* Fixed the A-life reaction time. Now A-life spawns new NPCs more seldom. Also NPC movement speed is decreased when NPC are on different level then the player.
* Binary files are now compiled with large address aware flag that supports up to 3GB address space (relevant for Windows VistaT users).
* Added the possibility to record/play the camera fly-around ('demo_record'/'demo_play' commands). Now Stalker is ready for benchmarks.
* Fixed aspect ratio 16/9. Now the owners of the widescreen displays will have the benefit from greater viewing radius.
* Fixed various crashes with dedicated server.
* The network packets have been merged. This will make the ping reduce twice or more.
* The correctness of map name is now verified when changing the map using the console.
* Fixed the dragging of dead bodies by monsters.
* Now dumps will be saved upon the game crashes.
* Fixed the in-game patching system for all localizations.
* Fixed the problem with the exceedingly long players' names.
* Fixed textual problems for 16/9 video format.
* Fixed game freezing upon trying to connect to a different version.
* Fixed binocular Spectator crash.
* Fixed non-existent grenade launcher firing.
* Fixed players turning invisible when reduced to a minimal amount of health.
* Fixed pre-selected skin not allowing for player spawn.
Nil Desperandum - There are only 10 types of people in this world, those who understand binary and those who dont.
Still pretty buggy.
It crashed while I was saving. I loaded the save back up, and all my weapons are completely invisible. You can see from the shape of his hands that he's holding something, and bullets come out of the invisible gun, you just can't see them.
It's not too much of a problem until you look down the barrel, the accuracy goes to hell because you can't see the weapon to see where you're aiming.
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