Quote Originally Posted by Christian Allen
In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.

This project, working title TAKEDOWN, aims to change that. This game, the spiritual successor to games like the original Rainbow Six and SWAT series, will focus on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your plans, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don't expect all of the tools and plans to be forced fed to you - it is up to the player to ensure their team is equipped and ready for the tasks at hand.
The above is only an excerpt. Here's the source including a video.

I am posting this here and not in the PC Gaming forum as there is a chance that this will come to consoles as well if it gets the proper funding via Kickstarter. I myself have never played the kind of game that he is describing but I did find the video to be intriguing. That, plus some of you wiser folk out there will perhaps appreciate his efforts more than me. What do you guys say? Interested in an oldschool tactical shooter?