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Thread: BFV Patch 1.02

  1. #1
    Marmoset Warrior
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    BFV Patch 1.02

    New Battlefield Vietnam Patch, weighs in at 16Mb. Lets hope it fixes the overall buggieness of the game.
    Changelist:
    Battlefield Vietnam(tm) v1.02
    Read Me File
    May 31, 2004
    ==================================================================
    SERVER FIXES
    -Fixed a bug with the winch code that caused client disconnects.
    -game.ASEPort has been added (not added to serversettings.con)

    CLIENT FIXES
    -Fixed a bug with the winch code that caused clients to crash to the desktop.
    ==================================================================
    Battlefield Vietnam(tm) v1.01
    Read Me File
    April 28, 2004
    ==================================================================
    SERVER FIXES
    -General optimizations to reduce server lag.
    -CDkey hash added to game.listplayers output.
    -game.listPlayers uses the new format:
    #Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash>
    -Gamespy port setting fixed.
    game.gameSpyPort - now working
    game.gameSpyLANPort - now working
    game.ASEPort - removed (not supported by ASE)
    -All Seeing Eye updated.
    -Battlefield Vientam games no longer appear in Battlefield 1942
    ASE list.
    -Player details should appear correctly in ASE server list.

    CLIENT FIXES
    -Sort by Ping fixed in Server Browser.
    -Scrollbar fixed in Server Browser.
    -Player number now displays properly if more than 10000 players.
    -Soldier prediction fixed to remove jerky movements when walking/jumping.
    -M60 removed from the LAW kit and replaced with M14.
    -M60 and RPD min/max bullet deviation increased when standing/moving.
    -M60 and RPD max bullet deviation decreased slightly when prone.
    -Rate of fire and velocity of M60/RPD adjusted.
    -Player movement speeds on Heavy Assault kits reduced slightly.
    -Network overhead of vehicle engines and airlifting significantly reduced.
    -Added minimap warning icon when enemies are within capture radius of an
    opposing team flag.
    -The Dedicated Server option in the Multiplayer -> Create Game menu has been
    removed to fix potential issues with Punkbuster. Non dedicated Internet servers
    started from this menu will no longer use Punkbuster. As a result of these
    changes, Punkbuster can only be enabled when using the Standalone Dedicated Server.
    The required exe's have been included in the client 1.01 patch.
    Sounds pretty good, get it here.

  2. #2
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    Dont mean to be picky but thats not new, well not new new....

  3. #3
    Marmoset Warrior
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    Yeah, im a bit slow sometimes, no one else posted it on hexus so I though I might aswell

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