Here's a topic to get you chatting. What are your thoughts on sequels?
I'm gonna dive straight in with my opinions, starting with a look at some GREAT sequels.
Take Half-Life 2. It has graphics to blow Doom III away. After all, HL2 actually has edges and corners! The gameplay is great, it makes the best use of physics ever seen in a game and the story line is good. Of course, it had a lot of expectant gamers to please and for the most part it succeeded. You have to ask yourself, though, was it better than the original Half-Life? My thoughts are no. I might be biased, however, as HL was the first FPS I really got into, so I hold it close to my heart.
Let's move away from FPS and onto space combat sims (something we don't see enough of any more if you ask me!) Freespace is my second favourite game (HL grabbing the top spot.) In fact, both Freespace games are my second favourite game. Why? Well, Freespace introduced me to the concept of blowing up things in space. That alone rocked my world. Tie that with a superb plot and Volition had a winner. Then Freespace 2 came along. Volition had increased the polygons, create a new plot, new weapons and so on. The game, however, was essentially still Freespace. So why do I still think it's good if it was 'another Freespace'. Well, Volition took everything great about Freespace and left it perfectly intact within Freespace 2. Gamers who wanted more Freespace got just that... and it looked better than ever before. The plot was, again, fantastic.
HL2 and Freespace 2 - both good. HL2, perhaps not quite living up to HL in the eyes of some (including me,) but FS2 manages to be as good, if not better than the original FS.
Splinter Cell. Uh-Oh. The first was such a great game. The second felt exactly the same. How can that be bad after what I've just said about FS2? I think it's down to the game itself. With SC, you start with a "wow" at the realism and the concept of the game, but the limitations of the concept mean there's not a lot you can do to built upon it. Plots and new moves/weapons/graphics will only take you so far when the gameplay itself remains pretty limited. SC3 is supposed to be better, but after playing the demo I wasn't impressed so decided against getting it.
This takes us nicely to the 'magic' number: three. What happens when you get the third in a series of games? The way I see it there are three things that can happen in a series of three games.
1. You build upon the previous version, making a bigger, better, more hyped version. This is pretty much where HL2 went, and HL3 will probably do the same (if we see it.)
2. Things go a little awry in the sequel, so the third instalment seeks to recover some of the lost faith, ensuring the 'best bits' of the original are in there somewhere.
3. You follow a story, each instalment is a progression of sorts. The game itself isn't hugely different, just updated to keep in line graphically with the sort of capabilities current PCs have. Freespace did this with FS2 and would probably have done so with FS3. Sadly, there will be no FS3.
Final example for today is Doom III. Take it on its own and it's a reasonable game. The graphics are good (despite the lack of edges, something which, for some reason, really annoys me. Yes John, your lovely game engine can do curves really well, but for God's sake, and I know the inhabitants of Mars have daemons to worry about, but I'm sure they could have survived a few tables with actual corners!) Ahem... the gameplay is reasonable and plot is... there. Still, not as loved as Doom and Doom II.
The closing thoughts from me are that sequels and beyond are a dangerous thing to play with. So easily can it go wrong. So easily can a game become boring when it's just a name with an incremented number next to it. Sometimes a golden formula can be cut short, however (Freespace.) Other times a game simply has too much to live up to (HL2?) Bottom line: I think game developers should be careful about sequels and beyond. A hugely successful game might not produce a good sequel by default.
Now it's your turn