Results 1 to 12 of 12

Thread: UT and S3TC with todays gfx cards

  1. #1
    Member
    Join Date
    Mar 2004
    Location
    South Yorkshire, UK
    Posts
    143
    Thanks
    8
    Thanked
    1 time in 1 post
    • pgudge's system
      • Motherboard:
      • Asus MAXIMUS V GENE
      • CPU:
      • Intel Core i7-3770K
      • Memory:
      • 32GB Corsair DDR3 Vengeance
      • Storage:
      • 2x240GB SSD RAID0, 2TB Hybrid SATAIII
      • Graphics card(s):
      • EVGA 1080 Ti FTW3 12GHz ELITE
      • PSU:
      • 750W Antec True Power
      • Case:
      • Corsair OBSIDIAN 750D
      • Operating System:
      • Windows 10
      • Monitor(s):
      • 34" Acer Predator X34A
      • Internet:
      • 60Mb/20Mb Origin Broadband, 10Mb/1Mb ADSL2+

    UT and S3TC with todays gfx cards

    Hi,

    Maybe a blast from the past, but I re-installed UT last night for the first time in many years. I used to install the extra textures from Disc2 and setup the S3TC options in OpenGL on my GeForce 256 DDR. Does the cards of today still support such things?

    I have a nVidia 6800GT but after installing the textures, setting the correct options in the Default.ini file, and selecting OpenGL Renderer the textures never made an appearence.

    There was talk of a cracked OpenGL.dll file that needed to be installed, is this still the case, and will it break anything if I do?

    Thanks.

    Paul.

  2. #2
    HEXUS.social member Agent's Avatar
    Join Date
    Jul 2003
    Location
    Internet
    Posts
    19,185
    Thanks
    738
    Thanked
    1,609 times in 1,048 posts
    pgudge - I work with the Unreal engine most days and im fairly sure its still got the code for S3TC in there somwhere (even in the latest builds - there is a lot of legacy stuff)
    The main issue is going to be getting the card to render it. You might be able to do it via a OpenGL wrapper. Ill have a look about for you as the S3TC textures can put some of todays games to shame
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

  3. #3
    Banned
    Join Date
    Mar 2006
    Location
    Bradford
    Posts
    110
    Thanks
    0
    Thanked
    0 times in 0 posts
    sorry for the stupid question, but what is S3TC, is it somthing like Direct3d/glide/opengl technology?

  4. #4
    HEXUS.social member Agent's Avatar
    Join Date
    Jul 2003
    Location
    Internet
    Posts
    19,185
    Thanks
    738
    Thanked
    1,609 times in 1,048 posts
    Its a method of texture compression. Pop it into google
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

  5. #5
    Comfortably Numb directhex's Avatar
    Join Date
    Jul 2003
    Location
    /dev/urandom
    Posts
    17,074
    Thanks
    228
    Thanked
    1,026 times in 677 posts
    • directhex's system
      • Motherboard:
      • Asus ROG Strix B550-I Gaming
      • CPU:
      • Ryzen 5900x
      • Memory:
      • 64GB G.Skill Trident Z RGB
      • Storage:
      • 2TB Seagate Firecuda 520
      • Graphics card(s):
      • EVGA GeForce RTX 3080 XC3 Ultra
      • PSU:
      • EVGA SuperNOVA 850W G3
      • Case:
      • NZXT H210i
      • Operating System:
      • Ubuntu 20.04, Windows 10
      • Monitor(s):
      • LG 34GN850
      • Internet:
      • FIOS

  6. #6
    Banned
    Join Date
    Mar 2006
    Location
    Bradford
    Posts
    110
    Thanks
    0
    Thanked
    0 times in 0 posts
    I thought I had heard about that in the original UT

    you said "Ill have a look about for you as the S3TC textures can put some of todays games to shame"

    why they dont use it then?

  7. #7
    Member
    Join Date
    Mar 2004
    Location
    South Yorkshire, UK
    Posts
    143
    Thanks
    8
    Thanked
    1 time in 1 post
    • pgudge's system
      • Motherboard:
      • Asus MAXIMUS V GENE
      • CPU:
      • Intel Core i7-3770K
      • Memory:
      • 32GB Corsair DDR3 Vengeance
      • Storage:
      • 2x240GB SSD RAID0, 2TB Hybrid SATAIII
      • Graphics card(s):
      • EVGA 1080 Ti FTW3 12GHz ELITE
      • PSU:
      • 750W Antec True Power
      • Case:
      • Corsair OBSIDIAN 750D
      • Operating System:
      • Windows 10
      • Monitor(s):
      • 34" Acer Predator X34A
      • Internet:
      • 60Mb/20Mb Origin Broadband, 10Mb/1Mb ADSL2+
    Quote Originally Posted by Agent
    pgudge - I work with the Unreal engine most days and im fairly sure its still got the code for S3TC in there somwhere (even in the latest builds - there is a lot of legacy stuff)
    The main issue is going to be getting the card to render it. You might be able to do it via a OpenGL wrapper. Ill have a look about for you as the S3TC textures can put some of todays games to shame
    Thanks Agent.

    When I start UT it asks for the graphic engine to use and Direct3D Render and Software Render are the only ones available, but if you click the "Show All" it shows the OpenGL Render.

    Do you know anything about this OpenGL.dll file thing, is this still a nessesary step?

    Thanks again.

  8. #8
    HEXUS.social member Agent's Avatar
    Join Date
    Jul 2003
    Location
    Internet
    Posts
    19,185
    Thanks
    738
    Thanked
    1,609 times in 1,048 posts
    Quote Originally Posted by mmmalas
    I thought I had heard about that in the original UT

    you said "Ill have a look about for you as the S3TC textures can put some of todays games to shame"

    why they dont use it then?
    It has largely been superseded by other technologies due to the demise of S3. It’s a shame that it never really got off the ground.
    Certain (limited) aspects are still good by todays standards. A well made S3 texture can beat a mediocre one with today’s technologies. And with the amount of shoddy games on the market today, ive looked back on a few S3 based games and thought “wow, that really did look amazing”.

    http://www.digit-life.com/articles/reviews3tcfxt1/
    http://www.celticwarriors.net/websit...ormalLarge.jpg
    http://www.celticwarriors.net/websit...aS3TCLarge.jpg
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

  9. #9
    HEXUS.social member Agent's Avatar
    Join Date
    Jul 2003
    Location
    Internet
    Posts
    19,185
    Thanks
    738
    Thanked
    1,609 times in 1,048 posts
    Quote Originally Posted by pgudge
    Thanks Agent.

    When I start UT it asks for the graphic engine to use and Direct3D Render and Software Render are the only ones available, but if you click the "Show All" it shows the OpenGL Render.

    Do you know anything about this OpenGL.dll file thing, is this still a nessesary step?

    Thanks again.
    I dont have UT installed on this machine, but try typing "Preferences" in the console, then have a look under the Rendering and Display for anything S3 related. IIRC, The geforce 2 supported S3 compression, i wonder if they took it out ?
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

  10. #10
    Member
    Join Date
    Mar 2004
    Location
    South Yorkshire, UK
    Posts
    143
    Thanks
    8
    Thanked
    1 time in 1 post
    • pgudge's system
      • Motherboard:
      • Asus MAXIMUS V GENE
      • CPU:
      • Intel Core i7-3770K
      • Memory:
      • 32GB Corsair DDR3 Vengeance
      • Storage:
      • 2x240GB SSD RAID0, 2TB Hybrid SATAIII
      • Graphics card(s):
      • EVGA 1080 Ti FTW3 12GHz ELITE
      • PSU:
      • 750W Antec True Power
      • Case:
      • Corsair OBSIDIAN 750D
      • Operating System:
      • Windows 10
      • Monitor(s):
      • 34" Acer Predator X34A
      • Internet:
      • 60Mb/20Mb Origin Broadband, 10Mb/1Mb ADSL2+
    Those screenshots look wicked

    I enjoyed playing UT with the S3TC on, when must of my mates couldn't run them in high res OpenGL due to "not so good spec gfx cards" and putting them back on now makes a really old game (UT) look wicked and even better than some games of today.

  11. #11
    Banned
    Join Date
    Mar 2006
    Location
    Bradford
    Posts
    110
    Thanks
    0
    Thanked
    0 times in 0 posts
    the texture diffrence in quake looks amazing, shame I didnt try it when I had the original unreal, but maybe it wont work on Voodoo2 anyway

  12. #12
    Member
    Join Date
    Mar 2004
    Location
    South Yorkshire, UK
    Posts
    143
    Thanks
    8
    Thanked
    1 time in 1 post
    • pgudge's system
      • Motherboard:
      • Asus MAXIMUS V GENE
      • CPU:
      • Intel Core i7-3770K
      • Memory:
      • 32GB Corsair DDR3 Vengeance
      • Storage:
      • 2x240GB SSD RAID0, 2TB Hybrid SATAIII
      • Graphics card(s):
      • EVGA 1080 Ti FTW3 12GHz ELITE
      • PSU:
      • 750W Antec True Power
      • Case:
      • Corsair OBSIDIAN 750D
      • Operating System:
      • Windows 10
      • Monitor(s):
      • 34" Acer Predator X34A
      • Internet:
      • 60Mb/20Mb Origin Broadband, 10Mb/1Mb ADSL2+
    I think it could work on Voodoo2's if you find a decent Glide plugin which is like a OpenGL for voodoo I think.

    I still haven't installed UT2004 yet, be nice if that had the S3TC textures too.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •