This guy is working on a project called Genesis. Interesting features include the ability to reproduce, permanent death, dynamically created story lines/quests, and fully destructible/creatable environments.
http://www.playgenesis.com/index2.htm
This guy is working on a project called Genesis. Interesting features include the ability to reproduce, permanent death, dynamically created story lines/quests, and fully destructible/creatable environments.
http://www.playgenesis.com/index2.htm
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to be a complete skeptic, all i am seeing is a terrain editor right now
Seems like a good idea, a natural progression of games like deus ex - where you chose your own path through the game, though I'm gunna wait and see how it turns out
Hardly the first though - DM'd persistant worlds in NWN have just as much dynamic content
SilkRoad online is quite dynamic with the job system determining the prices from the NPC's in the towns.
Originally Posted by rayraymo
didnt that happen on Ultima Online? the more of an item got sold to an npc the lower the price went?
VodkaOriginally Posted by Ephesians
I'd like to vote for a ban on any discussion of MMORPGs.
It took me years to kick the Everquest habit and I have to avoid looking at anything to do with WoW or I start twitching.
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