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Thread: Game ProtoType

  1. #1
    Funking Prink! Raz316's Avatar
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    Game ProtoType

    Hey,

    Im making a game for my final year project at uni and could really do with some feedback as to how well you think it plays and if you find any bugs. The prototype can be found at...

    http://www.evildrbin.com/?p=128

    Oh and what time can ya get?

    thanks!

  2. #2
    HEXUS.social member Agent's Avatar
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    This is ace
    The "S" keep seems to be mapped to plummet to the floor, but not mentioned
    You need some continue points - annoying to get far, then have to start from the beginning.
    Im the opposite to you - i create game content (3D modelling ect...), so if you need a few things, just shout me
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

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    Funking Prink! Raz316's Avatar
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    hey agent, thanks for trying it

    yeah, S will be the dash attack (didnt think it was worth mentioning for the movement proto). Yup there will be at least 1 continue point per level.

    What games have ya worked on then? Id be interested in seeing it thanks

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    Senior Member pr0p4g4nd4's Avatar
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    I played the game! PogoFred, haha great name great game

    I did it 124.426! I found it really enjoyable. I noticed you used BlitzMax, I was looking into learning that myself, how long has it taken to learn all the stuff to make PogoFred?

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    HEXUS.social member Agent's Avatar
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    I meant the same as you in regards to your situation
    3rd year, final project and all that – just into a different part of the games creation process.
    Spend most of my time with my head buried in Unreal Ed
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

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    HEXUS.social member Agent's Avatar
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    oh, any chance you can map it to WSAD too ? - arrows drive me mad
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

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    Funking Prink! Raz316's Avatar
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    cheers Pr0 I had some experience with an older version of Blitz before using Blitzmax, but generally as far as a programming language goes it is pretty damn easy (and fast). Give the demo a go ( http://www.blitzbasic.com ).

    Ive been working on this for a few months now but I've done alot of restarting and a majority of the work was on the editor that I will be using to make the levels (it made the proto level too)

    Agent: Ahh cool. Im working on my own on this, so im glad I started it early (im making the sound/music.. everything!). Ive given UnrealED a go in the past and it baffled me :S

    EDIT> Agent, start the game, get to the level, press f1, then type the command p_controls


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    HEXUS.social member Agent's Avatar
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    UED is easy; by far one of the easier editors around, but it is very hard to learn to begin with. Once you have the first few steps, the flow is brilliant (much better than hammer IMO)

    Very impressive that you’re doing all this on your own, mucho respect
    If you do decide to put any 3D elements in it, you know where I am
    Cant wait to hear the music
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

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    Funking Prink! Raz316's Avatar
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    haha the music is very 386/486 platformer stylee Im making it in Milkytracker Ill upload some of it tomorrow

    Cheers for the offer of 3d stuff, much appreciated! I've got a huge notebook of scraps and one part was a potential 3d boss, ill let ya know thanks

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    Funking Prink! Raz316's Avatar
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    here's a preview of the music (not finished yet!) and as said, think old PC platformer

    Beach level
    http://www.evildrbin.com/chris/pf_beach.mp3

    Forest Level
    http://www.evildrbin.com/chris/pf_forest.mp3

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    Gaarrrrr! Dav0s's Avatar
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    when i got to the bit with the fans blowing upwards, only the one on the right had enough strength to take me high enough..

    agreed on the checkpoints

    edit: 89.718 btw
    Last edited by Dav0s; 06-09-2006 at 02:36 PM.

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    Funking Prink! Raz316's Avatar
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    yup, the fans are different strengths, it wasnt so much a feature, more just a demo of the fact I can have different strengths and directions

    thanks for trying

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    Comfortably Numb directhex's Avatar
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    here's the incredible bit...

    it works fine in wine.

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    Funking Prink! Raz316's Avatar
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    hahaha nice, ta hex

    Blitzmax can compile for Linux and Mac (but you have to do so from the linux/mac version of BM) so when I've finished I'll be looking to do this.

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    Senior Member pr0p4g4nd4's Avatar
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    Thanks for the info Raz & Agent, good luck with the Uni work too

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    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

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