Is it better to play games in OpenGL or DirectX?
I have a GF4 Ti 4200 128 MB DDR 8x AGP with directx 9a installed (soon to be 9b)
Which looks better? Which is smoother?
Gimme a clue!
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Is it better to play games in OpenGL or DirectX?
I have a GF4 Ti 4200 128 MB DDR 8x AGP with directx 9a installed (soon to be 9b)
Which looks better? Which is smoother?
Gimme a clue!
Direct X with more recent games.
All of the latest games released are direct x only. The last one i can remember that was open gl was halflife but i could be wrong. Open Gl 2.0 development is VERY slow currently (the impression ive got) so the currently level is 1.4 which ~about direct x 8.0 standards, whereas directx 9 is open gl 2 standards.
Id hazard a guess that most drivers now are designed more in the line of direct X.
IL-2 FB supports both openGL and Direct X :)
;) I also agree that DirectX tends to be faster, esp in more modern games and gfx cards. ATI cards particularly work slower in OpenGL than they would/do in DX so definitely go DX where ever possible there.
To quote John Carmack on Doom 3:
"What's OpenGl?"
Really?? I always got the impression that Carmack wouldn't do anything that's not on an open standard hence all his previous games have been using OpenGL...Quote:
Originally posted by Bindibadgi
To quote John Carmack on Doom 3:
"What's OpenGl?"
I guess M$ have been adding to his retirement fund ;)
Yea, well quake 3 is open gl 1.4 and his previous versions of stuff have been either opengl/glide iirc (if not "software").Quote:
Originally posted by spikegifted
Really?? I always got the impression that Carmack wouldn't do anything that's not on an open standard hence all his previous games have been using OpenGL...
Problem is - open gl is sooooo far behind now, i dont blame him for his attitude at all. That's a true quote from an interview about Doom 3 - asked whether he'd have opengl support in the engine. Spose that's another reason why this engine has taken so long - gotta relearn a lot of stuff that's direct x.
OpenGL has suffered because of the comittee infighting over the years, mainly M$ beggering about and making it's own implementation blah blah blah.
OpenGL 2.0 looks interesting though :)
Carmac is on the comittee ;)
well, he's not a voting member, looking at the notes, nobody from ID has been to an opengl meeting in a very long time..
Yea it does look interesting but open gl is going the way of unix, SCO and linux :(Quote:
Originally posted by Stoo
OpenGL has suffered because of the comittee infighting over the years, mainly M$ beggering about and making it's own implementation blah blah blah.
OpenGL 2.0 looks interesting though :)
Multiple APIs are not only good they are necessery IMO, because without them we end up with a microsoft controlled gaming experience at the end of the day.
My thoughts exactly Bindi, without healthy competition it all gets rather stagnent :(