I know there might not be too many with experience of this at the moment but if the Hexus reviewers can provided any insight that would be welcome.
Overclocking the VRAM on a graphics card used to be a pretty straight forward affair, increase the clocks until you get crashing or corruption/artefacts on screen then reduce again to the point that you stop getting those issues and job done.
With the 30 series from reading around there is error correction for the VRAM so you don't see any corruption/artefacts but if you clock it too high your overall performance will go down as it will be having to correct so many errors that it degrades the performance.
Given this they recommend that you use something repeatable that results in a score (basically a benchmark) and keep increasing VRAM clocks until you start to see performance go down then back off until it doesn't result in performance loss again.
So I took my 3080fe, 3d Mark (Port Royale and Time Spy Extreme) got a baseline number without VRAM overclock and then set about upping the VRAM slider on MIS Afterburner in +100 chunks and re-benching after each increase and expected the benchmark scores to start dropping at some point. Only problem is they never did, they scores just keep going up each time until the point I am at +1500 on the VRAM and have run out of slider to go higher (VRAM is now at effective 11000 instead of the default 9500).
Surely this cannot be right? I verified in some other titles that have benchmark facilities and am also not seeing any performance degradation due to VRAM clocks being too high and I'm not getting on screen artefacts or game crashing. Anything else I should use to check I not pushed it too far?