Results 1 to 3 of 3

Thread: gto2 and Doom 3

  1. #1
    Senior Member
    Join Date
    Aug 2005
    Location
    in a box
    Posts
    757
    Thanks
    14
    Thanked
    3 times in 3 posts

    gto2 and Doom 3

    OK I have the gto2 installed and up and running all seems fine. I havent as yet overclocked anything so its still running at stock. Rest of the specs are 3500+, 1gb Geil, 500w seasonic, spinpoint 200gb sata2 hdd and a couple of 7200 spin maxtors 160 + 80 on sat on a Gigabyte K8N SLI.
    Now when i play Doom everything runs smooth but if i go past a wall i get a kind of tearing effect i.e. the wall isent straight if u know what I mean. Its kinda hard to explain but its like the pixels have jagged edges on some things so walls and vending machines dont display properly untill I stop moving. Ive updated the drivers and ive read some things about enabling v sync and stuff but where do i do that? Any other ideas or is does some one have a good link to a guide that will help. Cheers

  2. #2
    Filthy old man noTHINGface's Avatar
    Join Date
    Mar 2005
    Location
    Herts
    Posts
    1,398
    Thanks
    29
    Thanked
    21 times in 20 posts
    You can enable vsync in the system options in-game menu or in your drivers. Try it from inside Doom3 first, this usually sorts out tearing.
    What we share with everyone is glum, and dark...

  3. #3
    Senior Member
    Join Date
    Aug 2005
    Location
    in a box
    Posts
    757
    Thanks
    14
    Thanked
    3 times in 3 posts
    cheers the vsync has sorted it

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •