Read more.Huge battles await in Gas Powered Game's RTS sequel as you create enormous customisable armies and experimental war machines.
Read more.Huge battles await in Gas Powered Game's RTS sequel as you create enormous customisable armies and experimental war machines.
So it's gone from Supreme Commander to Total Annihilation?Gone are the complicated economics of the first, replaced instead with basic mass and energy collection and near-limitless storage – and whilst mass “mines” are rare on the map and imply the need to expand your territory and capture them, you quickly discover that energy is produced by cheap, unlimited power stations, and is easily converted into mass
Good
wooo TA2.
Might have to go out and buy this tonight............
throw new ArgumentException (String, String, Exception)
Ah the TAUIP, clokeable moho fusion reactor and moho metal maker.... some of the most pointless units ever made, but always fun when someone sees the armada of air, tanks and cheap missiles was just a distraction as the nukes start to poor in.
Hmm I think there is a game not to far away.
throw new ArgumentException (String, String, Exception)
the moho metal makers were great if you had enough metal already, bung one out in the middle of nowhere and watch the enemy blow it up then decimate them with the phoenix (that bomber was stupidly overpowered in most cases) and the nukes/emps, especially when you could stockpile nukes
I think I'm going to lose a lot of time this week playing it... oh well
Well I bought the game, and had no time to play it last night
Maybe tonight!
throw new ArgumentException (String, String, Exception)
I loved TA and I am liking this..not loving.
The limited mass is rather annoying, but if you have enough defenses and kill enough enemy outside your base, a good idea is to use an engineer to reclaim the dead units so you build mass quicker.
Is anyone finding the campaign on this much easier than that of SupCom 1/ Forged Alliance?
I want TA back!
So you can't build up metal storage?
throw new ArgumentException (String, String, Exception)
SupCom is Massa and Energy, but providing you can build it up, you can store it
Ive had 100,000+ energy although mass is a pain to get and keep high!
On another note, the Cybran Sheild generators are a pile of pish!
Just checking its like the good old TA where you can build up hudge ass storage for cheap, something which many of my foe over the years forgot about, allowing me to have massive artillery for defensive purposes, without been able to afford the energy generation to run them all full time. (but when you've got 70 big berthas, what kind of naval defence would take a long time)
throw new ArgumentException (String, String, Exception)
I wouldnt say its cheap as the mass is a pain to build up, as if I remember you get an additional +1 mass per mass extractor you build, and you are usually very limited and I dont find the mass converters all that great either, unless I just didnt have enough of them :s
Sorry its cheaper to build up storage than always have the capacity ready.
Hitting the unit limit in long games was always an issue. I found the grind them down with a constant streaming column attack worked well, then wait for them to hit your defences whilst re-genning (defending usually costs only energy). The longer the sustained attack the harder it is for them to re-build, so having a deep pocket of storage is important, hence my worry they took storage out!
throw new ArgumentException (String, String, Exception)
It kind of ...stored it in its own world as you dont actually build storagy ma things..you build energy producers as an example.
Its weird, doesnt look as good as the first supcom, in my opinion doesnt play as good as the first one or Forged Alliance but is still very enjoyable, even if the campaign does seem somewhat of a walk in the park compared to the others...
Others were challenging in getting the right mix of attack and defense (Defending against land, air and see) where as on this, so far, during the campaign they have attacked with one of the other..land or air..and when they did attack with both, one was always a main which was a problem while the secondary wasn't meaning you can just turtle, get a stupid amount of experimentals then of you go.
I did it the other day, four experimental attack "blocks" as they are called for hitting group units, 3 experimentals for air units then about 80 normal ground units to go with the attack. used the transport/ jump thing provided on the mission to land on the other side, the computer units just went "pop" as soon as everything appeared then I walked up a long narrow path into the base and just ripped them to bits.
Oh and the experimental units seem a lot easier to kill as well...
There are currently 1 users browsing this thread. (0 members and 1 guests)