Exactly, as much as you can't rely on a single synthetic benchmark when comparing devices, benchmarks are ultimately how we compare performance, which can have an impact on buying decisions; whether something is a worthwhile upgrade for example.
As mentioned in the Anandtech article, they've actually done the *opposite*, at least for extreme load programs like Furmark, to avoid damage to the card but lowering scores in the process.
Such an app, like a lot of the 'optimisation' or 'battery saving' apps already available, would be mostly pointless. A lot of work already goes into managing SoC clock speeds, core plugging, power gating, etc, depending on load. Plugging and fully clocking all cores would just waste power and heat the SoC unnecessarily, and limiting clock speed would just slow things down unnecessarily, and perhaps also waste power as the cores would have to be powered for longer.
Samsung might only be able to get away with the higher clocks for specific GPU-heavy but CPU-frugal benchmarks because of power/thermal limitations i.e. such a clock may not be feasible during a real game when both CPU and GPU are loaded? Not saying it's right, but it would partly explain the reasoning behind it.