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Thread: News - Windows 8.1 mouse lag is making some games unplayable

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    Editable... jimbouk's Avatar
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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    Quote Originally Posted by cheesyboy View Post
    It IS 9%, however it isn't CLEARLY 9%.

    Take away the numbers and does the chart give a CLEAR view of performance increase? No? Then it's not a clear chart.
    Looks more like 250% performance. But who in marketing uses graphs that start at zero?

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    Quote Originally Posted by jimbouk View Post
    Looks more like 250% performance. But who in marketing uses graphs that start at zero?
    Indeed. I don't begrudge AMD doing it; was simply correcting our erring colleague.

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    Well it never matters how great something is: I'm never going to rush to upgrade until some other guinea pig has!

    Especially for OS upgrades. Even if the vendor wanted to, there's no way they could test every possible configuration so my motto is let someone else encounter the early-adopters problems.

    Mind you, this is fairly minor. The Win8.1 RT BSOD-type bootloader crash was far more serious.

    Misleading performance charts? Hasn't AMD hired a bunch of marketing people who used to work for another graphic card making company who have an excellent history of such charts?

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    After upgrading from Windows 7 to Windows 8 the local and usb disk seemed faster and didn't freeze up the PC at all when copying data to usb disk.

    Since upgrading from Windows 8 to Windows 8.1 disk performance has been reduced, WMP freezes up when starting or un-pausing a video from local or usb disk, copies have noticeable affect but still better then Windows 7.

    Strange bug, Desktop shortcut files visible on desktop but not in Windows Explorer until I moved them away then back.

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    Quote Originally Posted by Lil-Diabo View Post
    I guess I'm one of the lucky few, that's updated and had absolutely no issues at all?
    Then again, I bet that any little glitch found in W8/8.1 will be blown out of proportion since it's gotten such bad press up til now :/
    I too am absolutely error free.

    People tend to forget that Apple, Ubuntu, other Linux distros etc frequently also have small errors after updates. You simply cannot test EVERY user configuration before pushing it out, it's impossible.

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    Quote Originally Posted by McEwin View Post
    I had better not update my girlfriends laptop, if she can't play soliaire with the mouse she won't be happy!

    Funny

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    So it seems I'll better stick with my win 7. I will wait for a new windows to upgrade or if they fix the problems.

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    I upgraded 8 to 8.1 on Sunday evening, all seemed ok, until I booted up last night and all i get is a black screen and a mouse cursor. Cant be bothered to look at it at the minute, a job for the weekend. :-(
    I'll most likely try a flat install.

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    Quote Originally Posted by TheAnimus View Post
    I don't know if you are trolling or not.

    Most devs on windows, will subscribe to MSDN. It's Microsoft's documentation service, and you get some software n support tickets. Even if you are cheap and don't want to pay a penny its all up on msdn.microsoft.com

    They have been using mouse capture incorrectly for years. We are talking about an API that came in around 1995 for 95 and 96 for NT4 IIRC.

    So yeah. Almost 20 years they've been saying not to do it the way they where doing it. And you blame MS?!
    Thanks for the clarification, as someone from an embedded & Unix background I had no idea what this was really about.

    Still, If 20 years ago MS provided a shoddy broken way to read a mouse, a big part of me thinks it is their duty to maintain it for all time. That is kind of what system software is all about.

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    +1 for crap chart. They grind my gears

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    Quote Originally Posted by davemaster000 View Post
    So it seems I'll better stick with my win 7. I will wait for a new windows to upgrade or if they fix the problems.
    I second ^

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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    Quote Originally Posted by pvtbanner View Post
    I upgraded 8 to 8.1 on Sunday evening, all seemed ok, until I booted up last night and all i get is a black screen and a mouse cursor. Cant be bothered to look at it at the minute, a job for the weekend. :-(
    I'll most likely try a flat install.
    I had this problem every once in a while with 8. Can't remember the fix but you should be able to RDP into the machine and login remotely if that's enabled. It is one of the reasons why I downgraded to 7 at work. Tried really hard to find any benefits over 7 but couldn't.

  13. #29
    Seething Cauldron of Hatred TheAnimus's Avatar
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    Re: News - Windows 8.1 mouse lag is making some games unplayable

    Quote Originally Posted by DanceswithUnix View Post
    Thanks for the clarification, as someone from an embedded & Unix background I had no idea what this was really about.

    Still, If 20 years ago MS provided a shoddy broken way to read a mouse, a big part of me thinks it is their duty to maintain it for all time. That is kind of what system software is all about.
    No they didn't.

    They provided a way to read the mouse related to what is rendered on screen. Now, guess what that means? Device Independent units!

    Then the games developer doesn't use that rendering system.

    This is where the problem comes from, the mouse input being in a different co-ordinate system than the rendering system.

    This is why they specifically told people to use Direct Input.

    The old API works exactly as it was supposed too, in fact the old bugs that allowed it to work at different DPIs were the issue.
    throw new ArgumentException (String, String, Exception)

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