most games are designed on a beast of a machine with all the gloss turned on. they then downgrade it to fit the confines of the target system, less memory, compressed textures, etc. much easier than expanding the assets/features.
most games are designed on a beast of a machine with all the gloss turned on. they then downgrade it to fit the confines of the target system, less memory, compressed textures, etc. much easier than expanding the assets/features.
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