WRT 'async ain't DX12', Nvidia are suggesting that devs 'make use of NvAPI...'. That's really not part of DX12, and not platform-neutral either. As I've said before, not being a requirement of DX12 is pretty much just an academic argument if it's available to use and actively utilised by devs in parallel with DX12 features.
Having done a quick ctrl+f for async, this is about all I found:
Well yeah, assuming the Maxwell async deficiency is a thing, I'd say that's a round-about way of telling devs to be careful about it? Those 'actual scheduling details' being the crux of the matter.