Results 1 to 12 of 12

Thread: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    28,097
    Thanks
    0
    Thanked
    1,844 times in 627 posts

    Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    And for it to end with Bond shaking hands with all his 'dispatched' enemies in a hospital.
    Read more.

  2. #2
    HEXUS.Squirrel Output's Avatar
    Join Date
    Nov 2007
    Posts
    1,598
    Thanks
    658
    Thanked
    290 times in 219 posts
    • Output's system
      • Motherboard:
      • Biostar TA970
      • CPU:
      • AMD FX-8350
      • Memory:
      • 8GB (2x4GB) DDR3 Patriot 1866MHz @ 1600MHz + 8GB (2x4GB) DDR3 HyperX Fury 1600MHz
      • Storage:
      • Sandisk Ultra 3D 2TB
      • Graphics card(s):
      • Gigabyte R9 270
      • PSU:
      • Corsair VX450
      • Case:
      • Xclio Touch 787
      • Operating System:
      • Windows 7 x64
      • Monitor(s):
      • 2 x Dell P2214H

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    I think it's safe to say I liked the reinterpretation better.

    Shaking hands with his defeated enemies just wouldn't have made sense for Bond, especially when you knew you had killed them in the game.

  3. #3
    Senior Member
    Join Date
    Sep 2013
    Location
    Europe
    Posts
    561
    Thanks
    42
    Thanked
    13 times in 13 posts
    • DemonHighwayman's system
      • Motherboard:
      • MSI Z97I Gaming
      • CPU:
      • Intel i7 4790K
      • Memory:
      • 16Gb 2.4Ghz Kingston Beast
      • Storage:
      • 256 Gb Samsung 850 Pro (Main), 4TB Toshiba X300 (games), 2TB External TV/Films HDD
      • Graphics card(s):
      • KFA2 RTX 2070 EXOC
      • PSU:
      • Coolermaster Real Power M700
      • Case:
      • Bitfenix Prodigy
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Asus PB278Q
      • Internet:
      • Yes most of the time

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    It looks so dated now ! When it first came out I though it looked more realistic than sliced bread. I have to agree that having bond shaking hands with all the people he'd killed would have been weird.

  4. #4
    HEXUS.Squirrel Output's Avatar
    Join Date
    Nov 2007
    Posts
    1,598
    Thanks
    658
    Thanked
    290 times in 219 posts
    • Output's system
      • Motherboard:
      • Biostar TA970
      • CPU:
      • AMD FX-8350
      • Memory:
      • 8GB (2x4GB) DDR3 Patriot 1866MHz @ 1600MHz + 8GB (2x4GB) DDR3 HyperX Fury 1600MHz
      • Storage:
      • Sandisk Ultra 3D 2TB
      • Graphics card(s):
      • Gigabyte R9 270
      • PSU:
      • Corsair VX450
      • Case:
      • Xclio Touch 787
      • Operating System:
      • Windows 7 x64
      • Monitor(s):
      • 2 x Dell P2214H

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    Quote Originally Posted by DemonHighwayman View Post
    It looks so dated now ! When it first came out I though it looked more realistic than sliced bread.
    Me too, I liked the realism of the shattering glass.

  5. #5
    Registered+
    Join Date
    Jul 2013
    Posts
    35
    Thanks
    0
    Thanked
    3 times in 1 post

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    The license to kill is the entire point of being 007.

  6. #6
    Senior Member
    Join Date
    Dec 2013
    Posts
    2,731
    Thanks
    348
    Thanked
    339 times in 237 posts

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    Quote Originally Posted by DemonHighwayman View Post
    It looks so dated now ! When it first came out I though it looked more realistic than sliced bread.
    It looked dated to me when it came out, then again i was used to games like Unreal and Half-Life.

  7. #7
    Senior Member
    Join Date
    Sep 2012
    Posts
    268
    Thanks
    1
    Thanked
    14 times in 12 posts

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    Quote Originally Posted by Corky34 View Post
    Quote Originally Posted by DemonHighwayman View Post
    It looks so dated now ! When it first came out I though it looked more realistic than sliced bread.
    It looked dated to me when it came out, then again i was used to games like Unreal and Half-Life.
    Can't see how, golden eye 64 came out in 1997, unreal in mid 98' and half life after that.....

  8. #8
    Senior Member
    Join Date
    Dec 2013
    Posts
    2,731
    Thanks
    348
    Thanked
    339 times in 237 posts

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    Apologies i should have said it looked dated to me when i first played it as i was used to games like Unreal and Half-Life.

    As in when i first got to play it round a friends house i couldn't believe it was only a year old and my friend was gushing over how great it was, that's not to say it wasn't fun, just that it look incredibly dated.

  9. #9
    Senior Member
    Join Date
    Sep 2012
    Posts
    268
    Thanks
    1
    Thanked
    14 times in 12 posts

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    Makes more sense

    Yeah, the voodoo2 sli days were pretty good on the pc games back then

  10. #10
    Senior Member
    Join Date
    Nov 2004
    Location
    Leicester-far-from-Sea
    Posts
    722
    Thanks
    6
    Thanked
    28 times in 21 posts

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    I can still remember taking a scoped sniper shot of a guard in a sentry tower - really affected me at the time - felt very real to me - had to put the game down for an hour or two.

  11. #11
    Registered+
    Join Date
    Oct 2015
    Posts
    30
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    Can anyone actually imagine how the game would have turned out if it was indeed toned down? Not only that, but consider the impact it could have had on its successors if it would have been altered. The game was truly revolutionary for the FPS industry.

  12. #12
    Registered+
    Join Date
    Oct 2010
    Location
    Arizona
    Posts
    66
    Thanks
    0
    Thanked
    3 times in 3 posts
    • HavoCnMe's system
      • Motherboard:
      • EVGA 132-YW-E180-A1
      • CPU:
      • Q6600 @ 3.0GHz
      • Memory:
      • Corsair XMS3 DDR3 PC10666 8GB
      • Storage:
      • 3xWD320GB Raid0(OS) - Seagate 500GB (Backup and Downloads) - WD Cavi Blk 640GB (Media)
      • Graphics card(s):
      • EVGA Nvidia GeForce GTX 470
      • PSU:
      • Corsair CMPSU-750TX (750w)
      • Case:
      • Cooler Master RC-690
      • Operating System:
      • Windows 7 Ultimate x64
      • Monitor(s):
      • Dell SW2309 23"
      • Internet:
      • Cox Communications

    Re: Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent

    Quote Originally Posted by zen1966 View Post
    The license to kill is the entire point of being 007.
    I agree zen1966.

    He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.
    He could shake their hands at the morgue, that would be more realistic and disturbing.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •