Re: VR and AR headset sales to top 100 million a year by 2021: IDC
Once the generation 2 type VR goggles are on sale (presumably with a pair of 4k screens rather than dual QHD) I might bother to find the time to try some out. I've heard too much about people seeing the screen door effect for me to know I'll ever consider buying 1st gen ones.
Re: VR and AR headset sales to top 100 million a year by 2021: IDC
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Originally Posted by
badass
Once the generation 2 type VR goggles are on sale (presumably with a pair of 4k screens rather than dual QHD) I might bother to find the time to try some out. I've heard too much about people seeing the screen door effect for me to know I'll ever consider buying 1st gen ones.
I would say if possible see if you can demo one, I can see the screen door if I look for it but look straight past it and don't even know its there when I am actually doing something.
Re: VR and AR headset sales to top 100 million a year by 2021: IDC
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Originally Posted by
excalibur1814
People might be buying 3D televisions but it's now just 'a thing' that a tv set can do. The marketing train has ended on that slice of pie. Can't say it did amazingly well.
3D television, like HD, UHD and whatever else, all require massive production and broadcasting companies to buy into the new formats and upgrade everything to meet this new standard in order to film in and broadcast 3D content...
Conversely, games just require a bit of extra Dev on the side and many games already lend themselves quite readily to VR. Furthermore, a big slice of those games are typically enjoyed by people who already spend lots of money (many thousands, in some cases) on peripherals and replica cockpits for just that one game... It's a market that VR pretty much just walked into like the most natural thing around.
Quote:
Originally Posted by
badass
I've heard too much about people seeing the screen door effect for me to know I'll ever consider buying 1st gen ones.
Obviously everyone's eyes are different, but try one out. Would you refuse a 1440p monitor if I told you I could see the pixels?
Re: VR and AR headset sales to top 100 million a year by 2021: IDC
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Originally Posted by
shaithis
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Originally Posted by
Spreadie
Yeah, if the fad lasts that long.
This ain't like 3D, this is a complete and utter game-changer, it ain't a fad.
VR was a fad 27 years ago.
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Originally Posted by
Percy1983
in simple terms as the tech progresses and gets cheaper/better/smaller/lighter it will sell more.
Does it though? Graphics cards seem to be getting bigger / heavier / more expensive.
As to VR headsets, Microsoft hololens is the only one I'm remotely interested in, and that's because it doesn't look so enclosed and you can still see what is going on in the real world. Now if they get that right, at the right price, I'll jump on that bandwagon, but the rest can forget it with the current headsets and enclosed nature of them.
Re: VR and AR headset sales to top 100 million a year by 2021: IDC
does IDC stands for "I dont care" ?
Re: VR and AR headset sales to top 100 million a year by 2021: IDC
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Originally Posted by
Iota
VR was a fad 27 years ago.
And it's still here today, with an explicable rise and a widening scope. By all definitions, it's far more than a fad.
Quote:
Originally Posted by
Iota
Does it though? Graphics cards seem to be getting bigger / heavier / more expensive.
Are they? They still fit in my case, though, so they can't be much bigger.
The cards aren't really getting that much heavier, but they likely do come with bigger coolers due to the increased performance... but I w/c, so that gets taken off anyway.
Quote:
Originally Posted by
Iota
but the rest can forget it with the current headsets and enclosed nature of them.
The enclosed nature is what gives you the full immersion. If you want the image of your Mrs, arms angrily folded because you're gaming again instead of paying her attention, shining through your Elite cockpit experience or popping up right in the way of the CoD target you're lining up to snipe, that can be arranged... wouldn't advise it, though.