I'm a bit wary of this.
On the one hand, if a game publisher having a spat results in a shedload of negative reviews, then I can see Valve wanting to prevent that. It's not supposed to be a complaint mechanism.
However, most of the recent examples have been related to the game itself. For instance, when third-party modding was prevented on GTA:V and when Bethesda released paid mods. In both cases, the game itself was affected, and I left reviews for both as a consequence - because the situation was such that I would no longer recommend the game to others.
If the latter scenario results in Valve 'masking' the negative reviews then it starts to feel like a cover-up between storefront and manufacturer, which to my mind is wrong.
I'd like to think that in theory, the intention is that it should make potential purchases see that a spike has occurred in a particularly short amount of time, and thus prompt them to investigate further to find out what the actual reason was to see if it's something that should truly affect their decision to purchase or not.
It's better than people simply stopping as soon as they seeing the game review opinions as "highly negative" and walking away immediately. It obviously depends upon how clear the reason for the negativity becomes in their investigation though, or if the potential purchaser can even be bothered to investigate further.
I'm not sure when it specifically got applied, but as it's the first time I've noticed it I thought I'd point out that it seems we now have this currently showing in the Customer Reviews section for DayZ.
http://store.steampowered.com/app/221100/
There are currently 1 users browsing this thread. (0 members and 1 guests)