Read more.And Square Enix shares the PC specs you need to play Shadow of the Tomb Raider.
Read more.And Square Enix shares the PC specs you need to play Shadow of the Tomb Raider.
As RTX hardware doesn't feature in the recommended specs of each title does that mean they don't recommend using Nvidia RTX.
Last edited by aniilv; 03-09-2018 at 12:20 PM.
Laura will be the same with that chest reduction!
I noticed that, I was frankly amazed that a modern AAA title could still run on those old AMD CPUs which were low end in their time (although excellent value for money). Obviously this is running on the same engine as BF1 buuuut I do wonder if those extra AMD cores are now being utilised better?
These are specifications for the beta, not the full game, so the likely wouldn't list RTX as support is likely disabled in this build (if its even included at all).
That doesn't make the specifications any more sensible mind! I always find the "recommended" specs a bit weird as surely you'd "recommend" the best consumer hardware out there (ignoring SLI or i9 type CPUs) so it should really be recommending you use a 9700k and GTX 1080ti, right?
As usual best to just ignore them and give it a try on your system. Use the "recommended" guideline as a bare minimum and completely ignore the suggested "minimum" specification.
So basically they have done a slittle a sposisble in optimising, hoping that raw grunt of todays machines can overcome it or just a sucky Xbox port !
Looks like Battlefield 5 added RTX support? Though it's not all that much of a difference. ONLY affects reflections like water and glass, nothing else is different at all. I'm pretty sure that's not what RTX ray tracing was advertised as doing. Anyway, seems like RTX ray tracing is not quite ready for gamers who care about performance. The video card recommendations for BF5 here is spot on: <link removed>
Probably a little unfortunate for Nvidia that their two RTX "launch games" are not really all that impressive with the ray tracing turned on. Hopefully it will improve a lot over the next 1-2 years though. Lots of cool effects could be easily done with ray tracing, but like VR it will take developers and technology a while to catch up.
Last edited by peterb; 20-11-2018 at 09:30 AM. Reason: Remove link
I dont think anyone is going to notice the ray tracing whilst you are running around trying not to get your face blown off! I'd rather have the smooth frame rate.
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