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Thread: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

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    Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Preview 1 is now available and includes low- and high-level ray tracing effects.
    Read more.

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    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    I'm really looking forward to future cards having enough power to use ray tracing effects in multiple ways - both reflection and shadow casting at the same time for eg. and at high enough number of rays to have no artefacts. We're a long way off for now, but only a matter of time.

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    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Quote Originally Posted by kalniel View Post
    I'm really looking forward to future cards having enough power to use ray tracing effects in multiple ways - both reflection and shadow casting at the same time for eg. and at high enough number of rays to have no artefacts. We're a long way off for now, but only a matter of time.
    might we end up with a situation like we did back in the days of PhysX where you have two cards..one for output and one for RayTracing.

    might be easier to power it, make it fit, keep it cool and get the memory quantity right on each card?
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    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Or better yet to the glory days of 3dFX accelerator cards...

    Memories..

    Quote Originally Posted by Zak33 View Post
    Quote Originally Posted by kalniel View Post
    I'm really looking forward to future cards having enough power to use ray tracing effects in multiple ways - both reflection and shadow casting at the same time for eg. and at high enough number of rays to have no artefacts. We're a long way off for now, but only a matter of time.
    might we end up with a situation like we did back in the days of PhysX where you have two cards..one for output and one for RayTracing.

    might be easier to power it, make it fit, keep it cool and get the memory quantity right on each card?
    The more you live, less you die. More you play, more you die. Isn't it great.

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    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Quote Originally Posted by Zak33 View Post
    might we end up with a situation like we did back in the days of PhysX where you have two cards..one for output and one for RayTracing.
    Considering where we are with fabrication processes, I am guessing that will be the way forward.
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    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Yes ! @Darcotech.................., i loved my Voodoo2 SLI setup :-); for 1024/768 Looooooveliness :-)

    Memories indeed Sir........,

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    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Quote Originally Posted by Zak33 View Post
    might we end up with a situation like we did back in the days of PhysX where you have two cards..one for output and one for RayTracing.

    might be easier to power it, make it fit, keep it cool and get the memory quantity right on each card?
    I don't think so for two reasons:

    1) It would make the barrier for entry too high
    2) The pace of development is such that said solution might only be viable for a couple of years before the onboard/ondie/onchip 'cores' became powerful enough not to need it.

    I reckon even the next gen of cards will be able to render todays rtx settings at a much more acceptable cost - so the scope will up to chosing both shadows and reflections rather than either/or. And then there are further options possible as well as quality improvements so the next few gens will still be sub-par. But after that I think it'll just be sorted.

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    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    An add on card with extra RT cores that can be added to an RTX card would be a great idea to keep early adopters in the game for longer, and could also look like a good investment if they could be used alongside future cards also, but yeah I think I can dream on with that one.

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    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    I still LOL at "Real Time Raytracing"...marketing bullsh*t...

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    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Quote Originally Posted by ultrasbm View Post
    I still LOL at "Real Time Raytracing"...marketing bullsh*t...
    I agree, It should stick to being used to render movies. Gaming graphics don't need to be made as realistic as possible as they are games. However, the practical application in vr would be brilliant.

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