Read more.Developers looked at possibilities a year ago but didn't have time to implement the tech.
Read more.Developers looked at possibilities a year ago but didn't have time to implement the tech.
a shame
oh no, no ray tracing?!! This changes everything! Or not?
The more you live, less you die. More you play, more you die. Isn't it great.
It will run better on consoles I guess.....
Mwahahahahahahahaha
Old puter - still good enuff till I save some pennies!
B-b-b-but "it just works!"
I think going "bwahahahaha" would just be gloating. RT is the future.
I do hope that they release it as an add on later if they laid groundwork. I'd love to see RT in some more games to push things forward. I think that investing in the tech now is a bad consumer choice due to Nvidia's pricing strategy and marketing that is so overegged it could only not be bull if it Ray Traced everything so amazingly, it precipitated the second coming.
But more devs playing with it and maybe helping to justify GPU manufacturers investing to bring it into the realm of mere mortals has to be good.
I like Ray Tracing tech and I am interested to see how it will effect development of other areas of games once it lifts off as a standard and saves devs time in those areas, however, as much as I like it and would love to have more titles to put my 2080 to use, DOOM should be a blisteringly fast and responsive game, which current hardware isn't quite ready to do with ray tracing yet. That being said I can hit 200fps @ 1440p in the most recent DOOM game, so I was interested to see how it performed under RTX, it could have been the first new AAA title that really pulled it off well, never mind!
I think it will be a long time before RTRT becomes mainstream or particularly useful, in particular for any game who's focus is more on fast combat where players are going more for higher FPS (probably even at lower resolutions) than aesthetics. Single player story driven games where it's goal is to be beautiful (or creepy, or whatever) it makes a lot more sense than where "where is my enemy" is the main point.
Good. Make the game look good without ray tracing first.
When implementing it is obviously getting in the way, then it is far from the "it just works" message Nvidia are keen to promote.
And how can anyone implement real-time ray tracing anyway when it isn't actually real-time.
A hit on performance because it can't keep up is not real-time.
I'm starting to get the idea that Ray Tracing is maybe a bit more difficult to integrate into games than Nvidia would have had us believe. Shock horror !
Live long and prosper.
I think its more to do with who the hell would use it?
Sure RT looks nice but what a hit on performance and this is when using a GPU that most people would sell a kidney for.
First we need decent RT technology, then we need decent RT hardware, then we get broad support for it in games. Right now we have a gimmick that makes the GPU 50% more expensive with very limited benefits. Someone has to make the technology standardized and the standards open and then iterate on it. That will not be Nvidia.
Yes, RT is the future. Why do you think AMD is adding it now? Why do you think consoles doing the same? Engines all doing the same adding it. Do the math. Claiming RT isn't the future is dumb at this point. They've been trying to get it for how long now?
I wanted to have RT just to test my 1080ti against it. I know the performance will be horrendous, but just for the sake of testing.
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