Results 1 to 14 of 14

Thread: Doom Eternal won't feature real-time raytracing tech

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    29,414
    Thanks
    0
    Thanked
    1,924 times in 668 posts

    Doom Eternal won't feature real-time raytracing tech

    Developers looked at possibilities a year ago but didn't have time to implement the tech.
    Read more.

  2. #2
    Member
    Join Date
    Mar 2014
    Posts
    154
    Thanks
    0
    Thanked
    6 times in 5 posts

    Re: Doom Eternal won't feature real-time raytracing tech

    a shame

  3. #3
    Senior Member
    Join Date
    Apr 2004
    Location
    Geneva, Switzerland
    Posts
    315
    Thanks
    0
    Thanked
    22 times in 12 posts

    Re: Doom Eternal won't feature real-time raytracing tech

    oh no, no ray tracing?!! This changes everything! Or not?
    The more you live, less you die. More you play, more you die. Isn't it great.

  4. #4
    Senior Member
    Join Date
    Aug 2003
    Location
    Wonderful Warwick!
    Posts
    2,825
    Thanks
    1
    Thanked
    108 times in 91 posts

    Re: Doom Eternal won't feature real-time raytracing tech

    It will run better on consoles I guess.....

    Mwahahahahahahahaha
    Old puter - still good enuff till I save some pennies!

  5. #5
    Senior Member
    Join Date
    Apr 2016
    Location
    UK
    Posts
    211
    Thanks
    62
    Thanked
    34 times in 22 posts
    • chinf's system
      • Motherboard:
      • 1: Asus M5A97 R2.0; 2: Asus M5A97 LE R2.0
      • CPU:
      • 1: AMD FX-8320E, Coolermaster Seidon V120 V2; 2: AMD PhenomII X3 710, Corsair H45
      • Memory:
      • 1: 16GB ECC DDR3L-1600; 2: 16GB ECC DDR3L-1600
      • Storage:
      • 1: Sandisk SSD, 4 WD, 1 Seagate, 1 HGST, 2 Toshiba HDDs; 2: Crucial SSD, 4 Samsung HDDs
      • Graphics card(s):
      • 1: HIS Radeon HD6850, Corsair H55 & NZXT G10; 2: MSI Radeon RX 480 8GB
      • PSU:
      • 1: be quiet! Straight Power 10 400W; 2: Antec EA500D
      • Case:
      • 1: Antec P182; 2: Antec Sonata
      • Operating System:
      • 1: Ubuntu 15.10 & 16.04; 2: Ubuntu 16.04 & Win10
      • Monitor(s):
      • Dell 24" @1920x1080, Iiyama 18" CRT

    Re: Doom Eternal won't feature real-time raytracing tech

    B-b-b-but "it just works!"

  6. #6
    Long member
    Join Date
    Apr 2008
    Posts
    1,572
    Thanks
    59
    Thanked
    279 times in 196 posts
    • philehidiot's system
      • Motherboard:
      • Father's bored
      • CPU:
      • Cockroach brain V0.1
      • Memory:
      • Innebriated, unwritten
      • Storage:
      • Big Yellow Self Storage
      • Graphics card(s):
      • Semi chewed Crayola Mega Pack
      • PSU:
      • 20KW single phase direct grid supply
      • Case:
      • Closed, Open, Cold
      • Operating System:
      • Cockroach
      • Monitor(s):
      • The mental health nurses
      • Internet:
      • Please.

    Re: Doom Eternal won't feature real-time raytracing tech

    I think going "bwahahahaha" would just be gloating. RT is the future.

    I do hope that they release it as an add on later if they laid groundwork. I'd love to see RT in some more games to push things forward. I think that investing in the tech now is a bad consumer choice due to Nvidia's pricing strategy and marketing that is so overegged it could only not be bull if it Ray Traced everything so amazingly, it precipitated the second coming.

    But more devs playing with it and maybe helping to justify GPU manufacturers investing to bring it into the realm of mere mortals has to be good.

  7. #7
    Senior Member
    Join Date
    Sep 2016
    Location
    Merseyside
    Posts
    509
    Thanks
    18
    Thanked
    36 times in 30 posts
    • EvilCycle's system
      • Motherboard:
      • ASUS ROG MAXIMUS IX HERO
      • CPU:
      • Intel I7 7700K (OC to 4.8GHz on Corsair H100i V2)
      • Memory:
      • 16GB Corsair Vengeance DDR4 @ 3000MHz
      • Storage:
      • Samsung 840 evo 120GB SSD + 3 x 500GB 72000rpm HDD's
      • Graphics card(s):
      • Gigabyte AORUS GeForce RTX 2080 XTREME
      • PSU:
      • DEEPCOOL DQ 750st
      • Case:
      • Corsair Obsidian Series 750D Airflow Edition
      • Operating System:
      • Windows 10
      • Internet:
      • Virgin Media 380Mb (Fibre Optic)

    Re: Doom Eternal won't feature real-time raytracing tech

    I like Ray Tracing tech and I am interested to see how it will effect development of other areas of games once it lifts off as a standard and saves devs time in those areas, however, as much as I like it and would love to have more titles to put my 2080 to use, DOOM should be a blisteringly fast and responsive game, which current hardware isn't quite ready to do with ray tracing yet. That being said I can hit 200fps @ 1440p in the most recent DOOM game, so I was interested to see how it performed under RTX, it could have been the first new AAA title that really pulled it off well, never mind!

  8. #8
    Member
    Join Date
    Apr 2013
    Location
    MI
    Posts
    188
    Thanks
    0
    Thanked
    6 times in 6 posts
    • globalwarning's system
      • CPU:
      • AMD 1090T
      • Memory:
      • RIP JAW DDR3 1600 4x4GB
      • Graphics card(s):
      • Sapphire 7950 OC (Boost)
      • PSU:
      • Seasonic 750W
      • Case:
      • Old crap
      • Operating System:
      • Window 7 Ultimate 64bit
      • Monitor(s):
      • Hanns-G 281DPB

    Re: Doom Eternal won't feature real-time raytracing tech

    I think it will be a long time before RTRT becomes mainstream or particularly useful, in particular for any game who's focus is more on fast combat where players are going more for higher FPS (probably even at lower resolutions) than aesthetics. Single player story driven games where it's goal is to be beautiful (or creepy, or whatever) it makes a lot more sense than where "where is my enemy" is the main point.

  9. #9
    Member
    Join Date
    Feb 2013
    Posts
    145
    Thanks
    0
    Thanked
    8 times in 7 posts

    Re: Doom Eternal won't feature real-time raytracing tech

    Good. Make the game look good without ray tracing first.
    When implementing it is obviously getting in the way, then it is far from the "it just works" message Nvidia are keen to promote.
    And how can anyone implement real-time ray tracing anyway when it isn't actually real-time.
    A hit on performance because it can't keep up is not real-time.

  10. #10
    Member
    Join Date
    Nov 2005
    Location
    Scotland
    Posts
    116
    Thanks
    4
    Thanked
    4 times in 4 posts
    • mikeo's system
      • Motherboard:
      • MSI Z370 Gaming M5
      • CPU:
      • I7 8700k @ 4.9 all cores
      • Memory:
      • 16GB Corsair Vengeance LPX 3200
      • Storage:
      • Corsair MP510, Samsung 970 EVO, Samsung SM951 NVMe, EVO 850, EVO 840, Vertex 4, Vertex 2 & 2x F3 1TB
      • Graphics card(s):
      • MSI 1080 TI Gaming
      • PSU:
      • Seasonic Prime Ultra 850w Titanium
      • Case:
      • Lian Li PC-B25F
      • Operating System:
      • Windows 10 x64 (retail)
      • Monitor(s):
      • Dell S2716DG
      • Internet:
      • Xilo/Uno broadband partial LLU via TalkTalk

    Re: Doom Eternal won't feature real-time raytracing tech

    I'm starting to get the idea that Ray Tracing is maybe a bit more difficult to integrate into games than Nvidia would have had us believe. Shock horror !
    Live long and prosper.

  11. #11
    Senior Member
    Join Date
    Jan 2016
    Location
    Huntingdon
    Posts
    350
    Thanks
    2
    Thanked
    10 times in 8 posts
    • Rubarb's system
      • Motherboard:
      • MSI H81m-E33
      • CPU:
      • G3258
      • Memory:
      • 8GB hyper x beast
      • Storage:
      • 120ssd, 2gb hdd
      • Graphics card(s):
      • msi gtx960 4gb
      • PSU:
      • seasonic 450w
      • Case:
      • Thermaltake mozrt tx
      • Operating System:
      • windows 10
      • Monitor(s):
      • samsung 24'
      • Internet:
      • 100mb

    Re: Doom Eternal won't feature real-time raytracing tech

    I think its more to do with who the hell would use it?
    Sure RT looks nice but what a hit on performance and this is when using a GPU that most people would sell a kidney for.

  12. #12
    Senior Member
    Join Date
    Nov 2015
    Posts
    270
    Thanks
    2
    Thanked
    24 times in 18 posts

    Re: Doom Eternal won't feature real-time raytracing tech

    First we need decent RT technology, then we need decent RT hardware, then we get broad support for it in games. Right now we have a gimmick that makes the GPU 50% more expensive with very limited benefits. Someone has to make the technology standardized and the standards open and then iterate on it. That will not be Nvidia.

  13. #13
    Senior Member
    Join Date
    May 2015
    Posts
    287
    Thanks
    0
    Thanked
    6 times in 6 posts

    Re: Doom Eternal won't feature real-time raytracing tech

    Yes, RT is the future. Why do you think AMD is adding it now? Why do you think consoles doing the same? Engines all doing the same adding it. Do the math. Claiming RT isn't the future is dumb at this point. They've been trying to get it for how long now?

  14. #14
    Registered+
    Join Date
    Aug 2018
    Posts
    18
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: Doom Eternal won't feature real-time raytracing tech

    I wanted to have RT just to test my 1080ti against it. I know the performance will be horrendous, but just for the sake of testing.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •