Originally Posted by
Xlucine
1) It'll be an easier upsell for the more expensive version if it adds RT
2) I think you're overstating the difficulty of this - any modern game engine will have the option to do light effects the usual non-RT way built in already, so they only need to set that option in the config file. They'll already need to have lower res versions of textures and test to make sure the game hits the target fps on the lower hardware, so it won't be a huge extra development effort (and for cross-platform games the work will have already been done for PC).