I've not got a clue.
Now i think about it it wasn't so much the GPU API i was thinking about but the ARM stuff as (
afaik) isn't that more geared towards mobile (aka using less power to do the same job vs x86), does the underlying hardware effects the API much? (as in what can or can't be done in the API).
I mean i agree that Vulkan seemed like a better choice re not splitting things up even more but I'll admit i know very little about the advantage or disadvantage, from a developers perspective, of using one over the other.