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Thread: Nvidia GeForce RTX 30 partner graphics card highlights

  1. #17
    chj
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    Re: Nvidia GeForce RTX 30 partner graphics card highlights

    Quote Originally Posted by Corky34 View Post
    Pascal really only held its price because people didn't think Turing was worth the money for the performance, IIRC Nvidia said sales of Turing where lower than expected in an earning call, essentially people were forgoing mid or upper-mid range 20 series cards for upper-mid or top end 10 series cards.

    I think Nvidia over estimated what 'worth' customers put on RTX with the 20 series and they've priced the 30's more inline with how RTX cards should've been when they launched, the 30 series should sell pretty well and help with the adoption of RTX (the more RTX the better for Nvidia due to it being exclusive to their cards). Question is if this is all to late what with AMD and the game consoles launching soon, can they get enough people to invest in RTX to make it the standard or go to raytracing solution, personally i doubt it.
    Yeah they'll want the quick uptake before AMD's next GPUs come out. I mean both AMD and NVIDIA will be using DXR from DirectX 12 so it shouldn't matter even if it's not the go to solution. Unless you mean if AMD have market prevalence with console GPUs it might be they're catered for as the main RT component so even if the GTX 3000 series dominates AMD in RT performance, it'll be for nothing since it's not going to be utilised apart from a select few PC games?

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    Re: Nvidia GeForce RTX 30 partner graphics card highlights

    Quote Originally Posted by kalniel View Post
    I agree - there's nothing ray-tracing wise in RTX that isn't also covered by DX12 Ultimate/12_2. There may be a few devs who coded for RTX before that came along but no point doing that any more.
    I'm confused so RTX use DXR (included as part of DX12 Ultimate/12_2), is this different from DXR 1.1 which AMD will be using (https://www.pcgamesn.com/amd/ray-tra...r-co-developed)?

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    Re: Nvidia GeForce RTX 30 partner graphics card highlights

    Quote Originally Posted by kalniel View Post
    I agree - there's nothing ray-tracing wise in RTX that isn't also covered by DX12 Ultimate/12_2. There may be a few devs who coded for RTX before that came along but no point doing that any more.
    Also DXR1.1 which has inline RT,seems to be written specifically to cover the MS consoles,and by extension the AMD RDNA2 based GPUs.

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    Re: Nvidia GeForce RTX 30 partner graphics card highlights

    Quote Originally Posted by chj View Post
    I'm confused doesn't RTX use DXR (included as part of DX12 Ultimate/12_2), which will also be the same AMD uses (https://www.pcgamesn.com/amd/ray-tra...r-co-developed)?
    RTX can accelerate DXR yes, but it did this before 12_2 came along.

    But point about DXR being the standard is well made, coding for that should still be able to be taken advantage of by AMD or whatever hardware that can run said standard. It just might be slow.
    Last edited by kalniel; 02-09-2020 at 07:14 PM.

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    Re: Nvidia GeForce RTX 30 partner graphics card highlights

    what ever rtx can do will be over shadowed by the console market which amd is the clear leader ..
    why code for rtx on a console ?most if not all games will go console first pc next .. and they will code accordingly.. unless nvidia is paying for it ..
    and this is why prices are low for nvidia .. there so scared it's showing ..
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    Re: Nvidia GeForce RTX 30 partner graphics card highlights

    Quote Originally Posted by flearider View Post
    what ever rtx can do will be over shadowed by the console market which amd is the clear leader ..
    why code for rtx on a console ?most if not all games will go console first pc next .. and they will code accordingly.. unless nvidia is paying for it ..
    and this is why prices are low for nvidia .. there so scared it's showing ..
    Prices aren't exactly low still, we're just surprised they haven't continued increasing. But yes, AMD are partly responsible for that (as are Samsung providing presumably cheaper than TSMC but hot running chips).

    Going forwards, I think you're right, the market is converging. Chj's point was there's not really so much of a thing as coding for RTX specifically. I think we'll just have to see - I don't think standards are the issue - DXR runs on Pascal era chips and just about anything with a shader. But it is too slow to be useable without dedicated acceleration. RTX-era games will have been coded to fit the performance profile of Nvidia's acceleration, which takes a slightly different approach to consoles/AMD. But future games will likely be coded to fit the AMD profile and they'll likely run fine on Nvidia too, perhaps with some potential chip performance going spare, in which case future Nvidia chips might stop providing as much dedicated die space and use it to boost performance elsewhere.

    There is a lot of hype for Cyberpunk 2077, but one of the reasons is precisely to find out how they're implementing ray-tracing. I think I read that next-gen consoles will not have ray-tracing out of the box which begs the question how have they implemented it, and will AMD cards have it? Hopefully that's purely performance related, and they'll update it once they've tuned the settings for that.

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    Re: Nvidia GeForce RTX 30 partner graphics card highlights

    Does anyone know when the review embargo is up?
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    for all intents it seems to be the same card minus some gays name on it and a shielded cover ? with OEM added to it - GoNz0.

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    Re: Nvidia GeForce RTX 30 partner graphics card highlights

    Quote Originally Posted by flearider View Post
    what ever rtx can do will be over shadowed by the console market which amd is the clear leader ..
    why code for rtx on a console ?most if not all games will go console first pc next .. and they will code accordingly.. unless nvidia is paying for it ..
    and this is why prices are low for nvidia .. there so scared it's showing ..
    One of those consoles is the xbox, which is made by microsoft, who made the DXR ray tracing standard, which is what RTX accelerates. Hence Nvidia's RTX will continue to work fine as it just accelerates the exact api available in the next gen xbox for ray tracing.

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    Re: Nvidia GeForce RTX 30 partner graphics card highlights

    Quote Originally Posted by Terbinator View Post
    Does anyone know when the review embargo is up?
    I think that's next week sometime, i think i read the 12th but that seems to be Saturday so i may have that wrong, do embargo lift on WE's?

    EDIT: Looks like we've got UK pricing...
    on the Overclockers UK website. There are listed several models of AIB cards, covering the whole range of RTX 3070, 3080, and 3090. NVIDIA has officially published the UK/EU pricing of the cards with Founders Edition (FE) GeForce RTX 3070 costing $499 in the US, costing about £469. The OCUK website lists RTX 3070 AIB cards at £449 and the highest costing models are about £499.
    Prices for the 80's and 90's are in the second paragraph of the TechPowerup link.
    Last edited by Corky34; 03-09-2020 at 05:41 PM.

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    Re: Nvidia GeForce RTX 30 partner graphics card highlights

    Impressive but less so due to high power consumption imo. Must be the node. I'll wait and see what RDNA2 can do. Or the Supers, we'll see.

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