Read more.Dev confirms CPU resource problem has been identified and the patch is being tested.
Read more.Dev confirms CPU resource problem has been identified and the patch is being tested.
It fascinates me how something like this can just occur...
Poor attention to detail I would guess.
Good they managed to fix it fast.
Not saying this is the case, and I'm sure there will have been people looking at the code, but you have to wonder if a company that offers up 'free stuff' so regularly hasn't looked at the idea of adding in crypto mining or the likes to the store as a way to get some extra cash.... who's to say this isn't them testing it silently and then if people find out they just say cpu usage is a bug etc.
Just look at how adverts were coded to do the same thing....
Edit.. seems like this high usage has been going on for over a year and some have had similar thoughts...
The old way of being constrained and programming to those constraints noticeably achieved a better outcome, most applications are just winged today with no attempt to find a more streamlined method. Steam & Origin have long been resource hogs. Though I found a few tips to lessen Steams 1GB RAM usage
The hotfix is live, now the temperature is 10°C less than it was before the fix and another 10°C less when I close the launcher.
Optimising their spyware/mining code then?
Never knew about this, just checked mine and left it idling for around 15 mins and it used a minimum of 10% for that entire time! I mean I don't have a 5950x but it's clearly not normal for the launcher to use 10% on a 3700x when doing absolutely nothing
Not playing down what might be happening here but given this newer age of computing with ultra fast CPU and GPU's , GB's of memory I think progammers have got sloppy. Way back the hardware was so restrictive that progamming had to be ulta tight and amazed me what could be done with so little resources. My 2 cents worth anyway.
They've not been using a chunk of the CPU while in idle mode though, unlike the Epic Game launcher. It does make me wonder exactly what they're using that CPU time for, lazy coding is one thing, but to make a difference in CPU temperatures by that margin indicates the CPU is actually doing something. That isn't idle time.
Epic are too big to go intentionally burying crypto miners in their software, they'd kill their platform dead the moment that goes public.
The free stuff is purely marketing to gain traction on the platform, they make plenty (almost all) of their money from Fortnite. For a game/engine dev company, their coders probably have a very specific skillset not really streamlined for coding desktop apps (or cryptominers), I'd imagine it's pretty basic beind the scenes, and probably a loop in the network or filesystem stack that has gone unnoticed, even in their code review process. Which I assume they have.
Temp on a zen2 chip will seem quite high even under low load due to how they boost - they're pretty aggressive with the high power states. When they came out there was a fuss over hardware monitoring tools giving unusually high idle readings, probably for the same reason that this bug gives high idle temps.
I noticed this the other day on my 2500K (Sandy Bridge) system. I have good cooling so even at 100% CPU it's pretty quiet, but I happened to pull up Task Manager when performance slowed a bit... found the EGS had been using about half of a CPU core for days. Just when I'd started leaving it up due to the holiday bargains, that removed it from my "leave up in the background" list.
I hadn't known Galyonkin worked for Epic, though I knew of him from SteamSpy. I wonder if he had worked for Epic before creating SteamSpy?
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