Originally Posted by
DanceswithUnix
Yes I did; well I assume when they say it is designed for VR it is probably more tuned for VR by deciding which functional blocks to include in the SoC and tweaking power limits, cache sizes and memory speeds etc. Either way, the end result is pretty impressive.
But the point is I can play Beat Saber either natively on the Quest 2 or rendered on the PC. Natively they turn down the blinky light effects a *lot*, and that's just compared to an RX 570. But as this demonstrates, like the Wii did before it, games are made by gameplay not by raw grunt. Most of my playing is stand alone.