Results 1 to 13 of 13

Thread: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,073 times in 719 posts

    Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    And devs can now access the XeSS DevMesh program to test it in their games.
    Read more.

  2. #2
    Registered User
    Join Date
    Nov 2020
    Posts
    10
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    All looks very nice, I'm not in desperate need for a new card but its going to be down to price and availabilty. If they can get a competitive card, priced decently and has good availabilty, it looks like a good option.

  3. #3
    Senior Member
    Join Date
    Aug 2011
    Posts
    464
    Thanks
    2
    Thanked
    30 times in 23 posts
    • Bagpuss's system
      • Motherboard:
      • Gigabyte Z390 Aorus Pro Wi-Fi
      • CPU:
      • Intel i9-9900K
      • Memory:
      • 32GB Corsair Vengeance RGB Pro DDR4 3400
      • Storage:
      • Gigabyte 512GB NVMe SSD, Crucial 1Tb NVMe SSD, 6Tb Seagate 7200
      • Graphics card(s):
      • EVGA 2080 Black Edition
      • PSU:
      • Corsair 850 RMx 850 Gold
      • Case:
      • Fractal Meshify C Copper Front Panel
      • Operating System:
      • Windows 10
      • Monitor(s):
      • LG UK850 27in 4K HDR Freesync/Gsync
      • Internet:
      • Three Mobile 4G Unlimited Data (35-45Mbit)

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    Quote Originally Posted by mazzy2u View Post
    If they can get a competitive card, priced decently and has good availabilty,
    Lol...You don't want much, do you.

  4. #4
    Registered+
    Join Date
    May 2009
    Posts
    95
    Thanks
    1
    Thanked
    3 times in 3 posts

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    Having a look at the video, and thinking that I don't really like the lighting changes in Metro Exodus when they turned on RT.

  5. #5
    Senior Member
    Join Date
    Aug 2011
    Posts
    464
    Thanks
    2
    Thanked
    30 times in 23 posts
    • Bagpuss's system
      • Motherboard:
      • Gigabyte Z390 Aorus Pro Wi-Fi
      • CPU:
      • Intel i9-9900K
      • Memory:
      • 32GB Corsair Vengeance RGB Pro DDR4 3400
      • Storage:
      • Gigabyte 512GB NVMe SSD, Crucial 1Tb NVMe SSD, 6Tb Seagate 7200
      • Graphics card(s):
      • EVGA 2080 Black Edition
      • PSU:
      • Corsair 850 RMx 850 Gold
      • Case:
      • Fractal Meshify C Copper Front Panel
      • Operating System:
      • Windows 10
      • Monitor(s):
      • LG UK850 27in 4K HDR Freesync/Gsync
      • Internet:
      • Three Mobile 4G Unlimited Data (35-45Mbit)

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    Quote Originally Posted by loftie View Post
    Having a look at the video, and thinking that I don't really like the lighting changes in Metro Exodus when they turned on RT.
    All I'd say is don't judge it based on a crappy, compressed YT Videos...

  6. #6
    Senior Member
    Join Date
    Jun 2013
    Location
    ATLANTIS
    Posts
    1,207
    Thanks
    1
    Thanked
    28 times in 26 posts

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    With over 100,000 employees Intel is a formidable giant that can pull off something new EXTREMELY fast.

  7. #7
    Senior Member
    Join Date
    Aug 2019
    Posts
    902
    Thanks
    12
    Thanked
    34 times in 26 posts
    • Gentle Viking's system
      • Motherboard:
      • Gigabyte Aorus extreme X399
      • CPU:
      • TR 1920 X
      • Memory:
      • G Skill 64GB ( 8 X 8 ) PC3600 @ 3400
      • Storage:
      • Samsung evo 500GB nvme - 256GB Kingston SSD - 4TB spinning disk
      • Graphics card(s):
      • Powercolor 5700 XT red devil
      • PSU:
      • Corsair RM850I
      • Case:
      • Working on it, done summer 2020
      • Operating System:
      • windows 10 Ulti
      • Monitor(s):
      • 27" iiyama GB2788HS
      • Internet:
      • docis 3.1 cable 1000/100 mbit

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    I think Intel ( too ) are probably a very top down company, so it can be very slow to do anything fast.

    Turning a big company ---- turning a government,,,,,, one word,,,,, supertanker.

  8. #8
    Senior Member
    Join Date
    May 2008
    Location
    London town
    Posts
    427
    Thanks
    8
    Thanked
    21 times in 16 posts

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    Do not discount the possibility the the next Xbox is running on Intel. I wouldn't even discount the possibility that the Series X+/PS5 pro (or whatever they call them) has Intel inside. If there's a big enough step up from the existing devices, any kind of emualation layer will be moot (and probably not that relevent on the XBox running DirectX).

  9. #9
    Senior Member watercooled's Avatar
    Join Date
    Jan 2009
    Posts
    11,478
    Thanks
    1,541
    Thanked
    1,029 times in 872 posts

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    Quote Originally Posted by loftie View Post
    Having a look at the video, and thinking that I don't really like the lighting changes in Metro Exodus when they turned on RT.
    That game looks... odd... with RT enabled regardless. It's probably nothing to do with the Intel GPU.

  10. #10
    Now 100% Apple free cheesemp's Avatar
    Join Date
    Apr 2007
    Location
    Near the New forest
    Posts
    2,948
    Thanks
    354
    Thanked
    255 times in 173 posts
    • cheesemp's system
      • Motherboard:
      • ASUS TUF x570-plus
      • CPU:
      • Ryzen 3600
      • Memory:
      • 16gb Corsair RGB ram
      • Storage:
      • 256Gb NVMe + 500Gb TcSunbow SDD (cheap for games only)
      • Graphics card(s):
      • RX 480 8Gb Nitro+ OC (with auto OC to above 580 speeds!)
      • PSU:
      • Cooler Master MWE 750 bronze
      • Case:
      • Gamemax f15m
      • Operating System:
      • Win 11
      • Monitor(s):
      • 32" QHD AOC Q3279VWF
      • Internet:
      • FTTC ~35Mb

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    All these superscaling (is that the right term?) technologies mean nothing until they are available through directx (or vulkan). Once they are devs can just turn it on and let AMD/Intel/Nvidia do the best job implementing it, rather than have to wait for a dev to implement per provider implementations. Lets face it devs are going to either 1) Implement nothing, 2) Implement just one (and if nvidia its nvisia specific so useless for AMD/Intel, if not I'm sure all the 30X0 owners will be unhappy their tensors cores are unused!).
    Trust

    Laptop : Dell Inspiron 1545 with Ryzen 5500u, 16gb and 256 NVMe, Windows 11.

  11. #11
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,039
    Thanks
    1,880
    Thanked
    3,379 times in 2,716 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    Quote Originally Posted by cheesemp View Post
    All these superscaling (is that the right term?) technologies mean nothing until they are available through directx (or vulkan). Once they are devs can just turn it on and let AMD/Intel/Nvidia do the best job implementing it, rather than have to wait for a dev to implement per provider implementations.
    That's not how these work unfortunately - they're not something a dev can just turn on, because they're game engine specific - each game engine works in quite different ways so the people who make the game engines are the ones who need to expose the motion vector etc. data that the model needs. If you could persuade devs to use standardised game engines then it's more likely it would become a just turn on and leave implementation to the gfx vendors.

    What DX standardisation should eventually bring is a level of support for different methods on the consumer end - ie rather than knowing I need to have x model of geforce card to support it, it becomes a DX feature level. But that doesn't affect the large bulk of the developer work.

  12. #12
    Now 100% Apple free cheesemp's Avatar
    Join Date
    Apr 2007
    Location
    Near the New forest
    Posts
    2,948
    Thanks
    354
    Thanked
    255 times in 173 posts
    • cheesemp's system
      • Motherboard:
      • ASUS TUF x570-plus
      • CPU:
      • Ryzen 3600
      • Memory:
      • 16gb Corsair RGB ram
      • Storage:
      • 256Gb NVMe + 500Gb TcSunbow SDD (cheap for games only)
      • Graphics card(s):
      • RX 480 8Gb Nitro+ OC (with auto OC to above 580 speeds!)
      • PSU:
      • Cooler Master MWE 750 bronze
      • Case:
      • Gamemax f15m
      • Operating System:
      • Win 11
      • Monitor(s):
      • 32" QHD AOC Q3279VWF
      • Internet:
      • FTTC ~35Mb

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    Quote Originally Posted by kalniel View Post
    That's not how these work unfortunately - they're not something a dev can just turn on, because they're game engine specific - each game engine works in quite different ways so the people who make the game engines are the ones who need to expose the motion vector etc. data that the model needs. If you could persuade devs to use standardised game engines then it's more likely it would become a just turn on and leave implementation to the gfx vendors.

    What DX standardisation should eventually bring is a level of support for different methods on the consumer end - ie rather than knowing I need to have x model of geforce card to support it, it becomes a DX feature level. But that doesn't affect the large bulk of the developer work.
    I see what you are saying but for AMDs implementation because its not AI driven all you need to do is tell the driver what bits to scale and what not to (UI) - Its why AMD's system is supposed to take hours at most to implement. If direct X supported that it would presumably be very trivial for any dev to just mark the different bits and done. The problem is you then lose the benefits of any AI driven enhancement (but maybe the DX support can be made flexible?). I still think having these competing implementations is bad - How many games am I going to be unable to use FSR on my AMD card when the dev has implemented nvidia's vendor locked version (and probably knowing nvidia paid for it so FSR will never happen). Its like nvidia Gameworks/PhysX all over again and it sucks.
    Trust

    Laptop : Dell Inspiron 1545 with Ryzen 5500u, 16gb and 256 NVMe, Windows 11.

  13. #13
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,039
    Thanks
    1,880
    Thanked
    3,379 times in 2,716 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Intel XeSS demonstrated in Hitman 3 and The Riftbreaker

    Even the simple FSR isn't the sort of thing you include in direct X - we've had anti-aliasing for decades, but can you think of a point when it was ever included in DX? At best you have anti-aliasing methods that may take advantage of underlying DX features, but usually they're completely separate.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •