PPUs have got me really excited. Games aren't all about graphics; there's more to realism than just the way something looks. Physics processing units will allow advances in the way a game world reacts. Of course, on top of that, if a PPU is doing all the physics work, then the CPU can be left to help the graphics card produce some spangly graphical scenes.
PC Perspective have a look at AGEIA's PhysX PPU, how it works, and some of the technical demonstrations that have been produced.[The article]This NovodeX software API allows game developers to use currently available hardware (your CPU) to do similar levels of physics calculations and functions as the competing physics engines. This particular API implementation process is more important to developers and gamers though, because having support for NovodeX in a game means that support for the PhysX processor, when it is released, is either automatic or easier to enable.