Page 1 of 2 12 LastLast
Results 1 to 16 of 20

Thread: Developer duplicates data due to slow PS3 load times

  1. #1
    HEXUS.gaming Steven W's Avatar
    Join Date
    Nov 2005
    Posts
    6,592
    Thanks
    245
    Thanked
    59 times in 50 posts

    Developer duplicates data due to slow PS3 load times

    Bethseda are trying to solve the problem of long loading times in the PS3 version of Oblivion by filling up the Blu-Ray disc with redundant data.


    Check out the Headline

  2. #2
    www.5lab.co.uk
    Join Date
    Sep 2003
    Posts
    6,406
    Thanks
    1
    Thanked
    0 times in 0 posts
    doesnt really explain how that helps at all - perhaps if the game data is nearer the edge then the read speeds are quicker?
    hughlunnon@yahoo.com | I have sigs turned off..

  3. #3
    HEXUS.gaming Steven W's Avatar
    Join Date
    Nov 2005
    Posts
    6,592
    Thanks
    245
    Thanked
    59 times in 50 posts
    Quote Originally Posted by 5lab View Post
    doesnt really explain how that helps at all - perhaps if the game data is nearer the edge then the read speeds are quicker?
    Yeah, he doesn't go into details.

    Possible explanation: Put important game data on multiple places on the game disc and that way you decrease the amount of space the laser needs to travel to load the data you use often?

  4. #4
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,038
    Thanks
    1,878
    Thanked
    3,379 times in 2,716 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish
    But no-one's saying anything about seek time - the article just mentions how bandwidth is slower for blue-ray. Seek time would surely be negligable compared to loading things.

    However I can see them having duplicate data within a loading chunk - for example: Say you normally have cells that are loaded one at a time for the areas. With a cache system you can load the surrounding areas as well, ready for when the player crosses them. This is all adjustable in the PC version.

    Now say that you want to reduce data loading from the CD - instead of loading cells one by one you actually store information in 'super cells' which are say 4x4 cells. Now you load up more at a time, but have less loads - however you have a problem in crossing some boundaries that mean you're having to load up quite a lot of 'super cells'. So what you can do is design supercells to have some overlap and cache the next one - this then requires these super cells to contain duplicate information, ie the same cell might be contained in more than one super cell. This would be data intensive, but might help with loading times.

    Just a theory

  5. #5
    Moderator DavidM's Avatar
    Join Date
    Jan 2005
    Posts
    8,779
    Thanks
    801
    Thanked
    252 times in 234 posts
    Software devs used to use the same tricky on floppy drives to get around long seek times...

  6. #6
    WEEEEEEEEEEEEE! MadduckUK's Avatar
    Join Date
    May 2006
    Location
    Lytham St. Annes
    Posts
    17,297
    Thanks
    653
    Thanked
    1,579 times in 1,005 posts
    • MadduckUK's system
      • Motherboard:
      • MSI B450M Mortar
      • CPU:
      • AMD Ryzen 5 3600
      • Memory:
      • 32GB 3200 DDR4
      • Storage:
      • 1x480GB SSD, 1x 2TB Hybrid, 1x 3TB Rust Spinner
      • Graphics card(s):
      • Radeon 5700XT
      • PSU:
      • Corsair TX750w
      • Case:
      • Phanteks Enthoo Evolv mATX
      • Operating System:
      • Windows 10 x64
      • Monitor(s):
      • Samsung SJ55W, DELL S2409W
      • Internet:
      • Plusnet 80
    Quote Originally Posted by kalniel View Post
    Just a theory
    why would you need to physically have more than one copy of the info on the Disc for that? surely the PS3 could take the nessasairy "cells" for the surrounding area anyway, all a super cell would do is force the PS3 to load bigger chunks of data at once? id do the opposite and have it constantly loading small pieces.

    bit of a puzzle this one. cant be for seek time tho surely? thats really clutching at straws
    Quote Originally Posted by Ephesians
    Do not be drunk with wine, which will ruin you, but be filled with the Spirit
    Vodka

  7. #7
    Senior Member
    Join Date
    Jul 2003
    Posts
    266
    Thanks
    0
    Thanked
    0 times in 0 posts
    Why not just make it possible to 'install' to the hard drive, as some other games have done? Seems a bit silly to avoid the option when all PS3s have at least a 20GB HDD.

  8. #8
    Sublime HEXUS.net
    Join Date
    Jul 2003
    Location
    The Void.. Floating
    Posts
    11,819
    Thanks
    213
    Thanked
    233 times in 160 posts
    • Stoo's system
      • Motherboard:
      • Mac Pro
      • CPU:
      • 2*Xeon 5450 @ 2.8GHz, 12MB Cache
      • Memory:
      • 32GB 1600MHz FBDIMM
      • Storage:
      • ~ 2.5TB + 4TB external array
      • Graphics card(s):
      • ATI Radeon HD 4870
      • Case:
      • Mac Pro
      • Operating System:
      • OS X 10.7
      • Monitor(s):
      • 24" Samsung 244T Black
      • Internet:
      • Zen Max Pro
    *nod*

    Just offload a couple of gigs worth of the most used data to the HDD which *all* PS3's have.. Problem solved..

    Or you could bitch about it to EGM and pocket the backhander from Microsoft..
    (\__/)
    (='.'=)
    (")_(")

  9. #9
    Registered User
    Join Date
    Jan 2007
    Location
    ManchVegas NH
    Posts
    3
    Thanks
    0
    Thanked
    0 times in 0 posts

    Cool BluRay = Poop

    Maybe these slow load times are the reason Sony needed all this extra disc-space so badly. I'm not a developer, but that sounds like a major bottleneck and a big hardware design issue....
    Last edited by ErickAnderson; 22-01-2007 at 09:00 PM.

  10. #10
    Sublime HEXUS.net
    Join Date
    Jul 2003
    Location
    The Void.. Floating
    Posts
    11,819
    Thanks
    213
    Thanked
    233 times in 160 posts
    • Stoo's system
      • Motherboard:
      • Mac Pro
      • CPU:
      • 2*Xeon 5450 @ 2.8GHz, 12MB Cache
      • Memory:
      • 32GB 1600MHz FBDIMM
      • Storage:
      • ~ 2.5TB + 4TB external array
      • Graphics card(s):
      • ATI Radeon HD 4870
      • Case:
      • Mac Pro
      • Operating System:
      • OS X 10.7
      • Monitor(s):
      • 24" Samsung 244T Black
      • Internet:
      • Zen Max Pro
    Not really, especially if you use the hardware properly, which they obviously aren't if they're not using the HDD to get around this problem..
    (\__/)
    (='.'=)
    (")_(")

  11. #11
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,038
    Thanks
    1,878
    Thanked
    3,379 times in 2,716 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish
    Quote Originally Posted by MadduckUK View Post
    why would you need to physically have more than one copy of the info on the Disc for that? surely the PS3 could take the nessasairy "cells" for the surrounding area anyway, all a super cell would do is force the PS3 to load bigger chunks of data at once? id do the opposite and have it constantly loading small pieces.

    bit of a puzzle this one. cant be for seek time tho surely? thats really clutching at straws
    Well the idea is that you no-longer store individual cells on the disk, you only store supercells. I'm not explaining it very well And also the benefits are not always as obvious as they seem - sometimes you just have to try alternate ways of loading things and seeing what ends up fastest.

  12. #12
    Never try, never fail!
    Join Date
    Oct 2003
    Posts
    853
    Thanks
    36
    Thanked
    19 times in 17 posts
    Quote Originally Posted by Stoo View Post
    Not really, especially if you use the hardware properly, which they obviously aren't if they're not using the HDD to get around this problem..
    do sony allow devs to use the hdd for games? i think it would cause whining from the gamers as well moaning that X amount of their 20gb is taken up by one game

  13. #13
    Senior Member ExceededGoku's Avatar
    Join Date
    Sep 2005
    Location
    Lincolnshire, UK
    Posts
    1,578
    Thanks
    8
    Thanked
    1 time in 1 post
    Quote Originally Posted by SmileyUK View Post
    do sony allow devs to use the hdd for games? i think it would cause whining from the gamers as well moaning that X amount of their 20gb is taken up by one game
    There are 60gb versions... And I don't think I could imagine Oblivion loading any slower...
    Core 2 Duo E6600 @ 3.2Ghz (400Mhzx8) 1.52V (set in bios, 1.47v real) | 4GB GeIL PC6400 4-4-4-12 | Gigabyte DQ6 @ 1600Mhz | HD2900XT 1GB | Enermax Infiniti 720W | Silverstone TJ07-B with custom watercooling | BenQ FP241WZ
    3dmark05 - 13140 | 3dmark06 - 6698 | SuperPi 1M - 15s

  14. #14
    Senior Member
    Join Date
    Jul 2003
    Posts
    266
    Thanks
    0
    Thanked
    0 times in 0 posts
    Quote Originally Posted by SmileyUK View Post
    do sony allow devs to use the hdd for games? i think it would cause whining from the gamers as well moaning that X amount of their 20gb is taken up by one game
    I know Ridge Racer 7, and at least one other game allow you to 'install' to HDD to improve loading times. Nothing to stop you removing the data and just having slower loading times when you've moved on to a new favourite game .

  15. #15
    Theoretical Element Spud1's Avatar
    Join Date
    Jul 2003
    Location
    North West
    Posts
    7,508
    Thanks
    336
    Thanked
    320 times in 255 posts
    • Spud1's system
      • Motherboard:
      • Gigabyte Aorus Master
      • CPU:
      • 9900k
      • Memory:
      • 16GB GSkill Trident Z
      • Storage:
      • Lots.
      • Graphics card(s):
      • RTX3090
      • PSU:
      • 750w
      • Case:
      • BeQuiet Dark Base Pro rev.2
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Asus PG35VQ
      • Internet:
      • 910/100mb Fibre
    Quote Originally Posted by Stoo View Post
    Not really, especially if you use the hardware properly, which they obviously aren't if they're not using the HDD to get around this problem..
    but thats part of the point - they wouldnt be *solving* the problem, just working around it...but they are not developing windows here, so that wont do

    They could put in an option to install on the hard disc to improve load times, but that is only going to work for a few users who dont have many games or movies on the drive so it is still preferable to get the optimum load times direct from the drive.

  16. #16
    Bah Humbug. Dooms's Avatar
    Join Date
    Jan 2005
    Location
    Stockholm
    Posts
    3,325
    Thanks
    94
    Thanked
    183 times in 141 posts
    • Dooms's system
      • Motherboard:
      • Gigabyte X570 I AORUS PRO WIFI
      • CPU:
      • 3700X
      • Memory:
      • G.SKILL TridentZ Series 32GB (2 x 16GB)
      • Storage:
      • Samsung 970 1TB
      • Graphics card(s):
      • EVGA 2080 Super
      • PSU:
      • 750W Corsair Pro
      • Case:
      • Ncase M1 6.1
      • Operating System:
      • Windows 11 Pro
      • Monitor(s):
      • LG 34UC88 34-Inch 21:9
      • Internet:
      • 1GB Telenor
    Oblivion on the 360 caches on the HDD to speed up loading times

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. PC crashing on IL2 and slow load times...
    By Nick Smith in forum PC Hardware and Components
    Replies: 15
    Last Post: 14-01-2007, 01:37 PM
  2. Wii \ PS3 \ 360 Opinions.
    By Stewart in forum HEXUS News
    Replies: 25
    Last Post: 30-11-2006, 03:34 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •