Most of the FPS games got that (HL1-2, CS, CSS, AAO, Q1-4, W:ET, W:QW, COD1-4, U1-3, UT...).
It's used to stabilize fps rate in game. In order to offset the spikes and successions of fps rate depending on the action in game.
In most games it's: 'fps_max X', '**_maxfps X', '**_fpsmax X' (X = fps limit).
It’s always limits fps up to given value.
HEXUS Team - Check all FPS games used in tests for fps limits.
I'd like to point out the critical nature of the bar charts in this excellent review.
They start at 0, at the base of the Y axis.
Why do I bring this "obvious" thing to your attention? Because many reviews, on many items, have results SO close, that to make the graphs easy to read, only the "peaks" of them show in the results chart.
Not on this card. That chart shows MAMMOTH power nailing nVidia. Mammoth.
Originally Posted by Advice Trinity by Knoxville
PD HEXUS (12-08-2008)
The real question is how does it compare to GTX280/260 SLi and 4870 CF?
Very good performance, though it looks like the 48xx series is stuck with high power consumption.
Read:
http://www.hexus.net/content/item.php?item=14957
And then go to Alienware site.
http://www.alienware.com/microsite/a...00-series.aspx
And then you find there that:
Age of Conan - 2560x1600 Highest Settings/ Max AA
Crysis -1920x1200 High Settings, 4xAA
Oblivion - 2560x1600 Highest Settings/ Max AA
Age of Conan, Call of Duty 4, Race Driver: GRID, are the first games with the engine made and optimized for unified shader units. And AMD/ATI power is nailing nVidia there.
All performance tests run on an Alienware ALX: Intel Core 2 Extreme QX9770 @ 4.0GHz, 4GB DDR3 Memory @ 1600MHz, Dual ATI Radeon HD 4870 X2.
2 issues concern me - 1 ) Which power supplies work with this card; and 2 ) It runs pretty hot, which must have an impact on long-term reliability - how long before versions with the Asustec cooler will be available?
It would also be interesting to have some test results that involve manipulation (flip, zoom etc) of large, complex 3D models in real time as this card could be useful for 3D-CAD applications.
AMD refers to the inter-GPU communication ability as CrossFireX SidePort, and it's a feature that, as the name suggests, offer high-bandwidth - bi-directional 5GB/s - transfers from GPU to GPU, should they be required. We were informed that the feature will not be enabled until a later date, though.
On-card bridge is turned OFF, for now. So, when bridge well be turned ON - probably we well see an increase in power.
It's probably turned OFF to reduce power consumption.
HD4870x2 2GB = 2GB of GRAM to use = 1GB for GPU
2x HD4870 512MB in CF (all use 512MB cards in tests) = 1GB of GRAM to use = 512MB for GPU
So you got half of GRAM, and in high quality it's not enough.
Higher quality = more/larger textures = higher GRAM use/requirements
Take:
HD4870x2 2GB = 2GB of GRAM to use = 1GB for GPU
2x HD4870 1GB in CF = 2GB of GRAM to use = 1GB for GPU - the score well be probably equal or similar.
Last edited by 4zg4rt; 14-08-2008 at 02:03 PM.
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