http://www.hexus.net/content/reviews...lld19JRD0xNTQ5Join me as I discuss how anisotropic texture filtering works, before moving on to investigating what's up in the current drivers, followed by a look at what NVIDIA has done in a very recent driver build to fix one of their user-selectable quality modes. Finally, I'll round things off with a chat about NVIDIA's filtering choices and what to expect in the future from the major IHVs.