*

You are not Superman.
*

Recoilless rifles aren't.
*

Suppressive fire won't.
*

If it's stupid, but works, it's not stupid.
*

Don't look conspicuous. It draws fire.
*

Never draw fire. It makes everyone around you nervous.
*

When in doubt, empty the magazine.
*

Never share a foxhole with anyone braver than you.
*

Always keep in mind that your weapon was made by the lowest bidder.
*

If your attack is going well, it's an ambush.
*

If you can't remember . . . the claymore is probably pointed at you.
*

All five second grenade fuses are three seconds.
*

Try to look unimportant. The enemy may be low on ammo.
*

If you are forward of your position the artillery will be short.
*

The enemy diversion you're ignoring is the main attack.
*

The easy way is always mined.
*

The important things are always simple.
*

The simple things are always hard.
*

When you have secured an area, don't forget to tell the enemy.
*

Incoming fire has the right of way.
*

No combat ready unit has ever passed inspection.
*

No inspection ready unit has ever passed combat.
*

Teamwork is essential. It gives the enemy other people to shoot at.
*

If the enemy is in range, so are you.
*

Friendly fire isn't.
*

Anything you can do can get you shot ... including doing nothing.
*

Make it too tough for the enemy to get in ... and you can't get out.
*

Tracers work both ways.
*

The only thing more accurate than incoming enemy fire is incoming friendly fire.
*

Radios will fail as soon as you need something desperately.
*

When both sides are convinced they are about to lose . . . they are both right.
*

Professionals are predictable, but the world is full of amateurs.
*

All weather close support doesn't work in bad weather.
*

The bursting radius of a grenade is always one foot greater than your jumping range.
*

The only terrain that is truly controlled is the terrain upon which you're standing.
*

The law of the bayonet says the man with the bullet wins.
*

REMFs are everywhere.
*

The best tank killer is another tank. Therefore tanks are always fighting each other . . . and have no time to help the infantry.
*

Remembr, your weapnos and equipment were made by the lowest bidder
*

Precision bombing is normally accurate within plus/minus one mile.
*

Cluster bombing from B-52s and C-130s is very, very accurate. They always hit the ground.
*

Murphy was an 11 Bush
*

Perfect plans aren't.
*

The easy way generally gets you killed.
*

The side with the fanciest uniforms losses.
*

Armored vehicles are bullet magnets; a moving foxhole that attracts attention.
*

If you are short of everything except enemy, you're in combat.
*

No plan survives the first few seconds of combat.
*

Ammo is cheap; your life isn't.
*

It's easier to expend material in combat than to fill out the forms for Graves Registration.
*

If you can't see the enemy, they still may be able to see you.
*

Final protective fire doesn't.
*

You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.