The propper 1.11 patct is out now.
get it from http://www.netwings.org/library/Forg...attles/Patches
The propper 1.11 patct is out now.
get it from http://www.netwings.org/library/Forg...attles/Patches
If your updating from version 1.1b then you want this file.
Damned NTL, cant upload the file as it keeps timing out or something...
Last edited by [GSV]Trig; 09-09-2003 at 12:07 AM.
I think I found a bug in that patch.. they seem to have broken the hurricane c revision, if you invert her and go into an inverse dive (so you go back lower and in the opposite direction), it results in an immediate stall and flat spin, which even if you recover from seems to linger had get you again even if you only invert.. most odd..
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I *think* that's actually supposed to happen. Do you mean the engine stalls?
Hurricanes had a carburettor instead of fuel injection and their engines would cut in negative G inverted manouvers, so you could be experiencing a loss of power which could cause a flat spin in that move.
Anyone else got any ideas?
dunno, but the IIc is deffo fuel injected...... maybe they're just not so hot inverted. I know they had trouble pulling out of high speed dives in the first incarnation of the game
Originally Posted by The Quentos
the hurricanes design ment went it flew inverted for a longer than short (that make sense?) amount of time, the engine would be starved of fuel, cuasing a stall. iirc ;xOriginally posted by Stoo
I think I found a bug in that patch.. they seem to have broken the hurricane c revision, if you invert her and go into an inverse dive (so you go back lower and in the opposite direction), it results in an immediate stall and flat spin, which even if you recover from seems to linger had get you again even if you only invert.. most odd..
I can stall anything.....except maybe an empty Boeing 747 400...so that Hurricane thing has always happened to me
Originally Posted by Advice Trinity by Knoxville
Surely you shouldn't get such a severe effect though, it's fine being inverted for a little while (loops are fine etc), and it's fine when you first invert - it's as soon as you start the inverted dive that you get a really bizarre & violent spinning stall.
It's quite hard to explain, next time there's a server up I'll show you
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Hmm, it definately feels like a bug now, I couldn't get it to do it for ages, then it did it on a normal banking turn??
I've saved a track file if that helps?
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loops would be fine, centrifugal force holds you in the loop and keep the carb operating normally. Negative G in an inverted dive would cause a problem straight off. With no power at high angle of attack, the the hurri will stall, and then stall more as gravity takes over...
Lets ahve a look in a server tho. If you're around tonight I'll get one up for about 9 ish, hows that sound?
http://stoobs.homeip.net/stuff/weirdness.zip
That's the flight recording I made, and yeah, 9pm would be good
Actually, in that file you can see just how crappy my joystick is with all the constant corrections lol
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The manouver reffered too, inverting then going into an inverse dive was used in non fuel injected planes as it creates positive g, as once you are inverted you are pulling back on the stick too lose altitude rather than pushing forward.Originally posted by Deckard
I *think* that's actually supposed to happen. Do you mean the engine stalls?
Hurricanes had a carburettor instead of fuel injection and their engines would cut in negative G inverted manouvers, so you could be experiencing a loss of power which could cause a flat spin in that move.
Anyone else got any ideas?
Is that just for forgotton battles or is it for the origional version as I have just had it delivered from play a few mins ago
I don't think you do get the negative G effects in plain old IL2.. I can't remember - the only plane you'd get it on in that would be the I-16 if anything. No Hurri's or Chaikas in original IL2..
Originally Posted by The Quentos
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