Hi all,
I switched careers a few years ago and am now a solo indie game dev - for my sins. I'm making my first serious project: an unashamedly full-nerd game called AlCHeMoS, it's still under development but I entered it into Steam Next Fest, and have prepared a small demo. Full release will be later this year (Q3 is the target).
I've been a member here for a very long time and think that some of you might be interested in my game, I hope you can forgive my flagrant, shameless self-promotion!
The demo is:
available on Steam (Windows PC)
I'm open to all genuine feedback, however critical - I want to make a game that's fun to play and I recognise I don't yet have the finished article!
Here's a trailer:
Thanks for reading, and, if you do have a go, thanks in advance for trying it out!
Roo
PS for those interested in the details, I'm using Unity, it's rendered with raymarching (the game environment itself has 0 vertices), and under the hood most of the game runs on unity's ECS architecture called DOTS. The game uses experimental data about isotope radioactive decay constants, atomic radii, the environments are protein structures from the worldwide protein data bank, and I wrote a vertical dynamic music/sfx system. It's a completely solo project, I've not outsourced anything or used external assets apart from the IDE, the scientific data, and rewired for controller support.