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Thread: And part 2

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    And part 2

    --Rogues

    Riposte - Targets immune to disarm effects will now take damage from Riposte.
    Disarming an enemy faction hunter's trap will now flag the rogue for PvP.
    Ghostly Strike no longer deals damage to you when you use it.
    Premeditation - Fixed a bug where the combo points gained using the ability were not properly removed after the duration expired. Also increased range and duration.
    The UI now properly shows that Preparation does not clear a Cold Blood setup.

    --Shaman

    Frost Shock - Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused.
    Reincarnation will no longer be an option on death when a Soulstone effect is active on the Shaman. The Soulstone will be used as the higher priority effect.
    Frostbrand Weapon - Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused.
    Call of Flame - Fixed a bug where the damage bonus did not always increase various totems.
    Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.
    The tooltip for Fire Nova Totem now correctly reflects the damage the totems deal.

    --Warlocks

    Due to significant talent changes, Warlocks will have all talent points refunded and can be respent.
    Cripple (Doomguard) - Targets that are immune to movement slowing effects will no longer be affected by Cripple's movement slowing effect. Melee and ranged attack speed slowing effects will still affect these targets.
    Demon Skin/Demon Armor - Now increases health regeneration at all times, as was always intended. Previously, the health regeneration only occurred out of combat. Tooltips updated.
    Demonic Sacrifice - The sacrifice effects for the Voidwalker and Felhunter have changed. The Voidwalker will now regenerate 3% of your total health every 4 seconds. The Felhunter will now regenerate 2% of your total mana every 4 seconds.
    Demonic Sacrifice now works properly on banished summons.
    Summon Dreadsteed - New icon.
    Dark Pact - Fixed a bug where the combat log was reporting an incorrect value of mana gained by the caster when there wasn't enough mana to drain from the pet.
    Phase Shift (Imp) - While phase shifted, the imp is now targetable but will remain an invalid target for all spells and attacks except self-cast spells.
    Improved Healthstone - The increased effect from this talent should now properly apply to other players that use the Warlock's Healthstones.
    Ritual of Summoning - Fixed a bug where players could be summoned from outside the same instance as the warlock in some cases.
    Unholy Power - No longer requires the Fel Stamina talent. Is now a tier 4 talent and is a prerequisite for the new Master Demonologist talent.
    Master Conjuror - Talent replaced with a new talent called Master Demonlogist.
    New Talent (Demonology): Master Demonologist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effect granted depends on the type of demon summoned.
    Unholy Power - No longer requires the Fel Stamina talent. It now requires the Master Demonologist talent.
    Ritual of Doom - Should now display the cooldown.

    --Warriors

    Due to significant talent changes, Warriors will have all talent points refunded and can be respent.
    Hamstring - Will now cause damage to targets immune to movement slowing effects. Movement slowing effect improved.
    Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds.
    Booming Voice - In addition to increasing duration, this talent will now increase the area of effect of Battle Shout and Demoralizing Shout by 10/20/30/40/50%.
    Battle Shout - Tooltip updated to display area of effect (in yards).
    Demoralizing Shout - Tooltip updated to display area of effect (in yards).
    Improved Berserker Rage - No longer increases the duration of the effect. The talent will now generate 5/10 rage when Berserker Rage is used.
    Improved Demoralizing Shout - Effectiveness increase from talent increased to 8/16/24/32/40%.
    Piercing Howl - No longer has a prerequisite (Improved Demoralizing Shout).
    Deathwish - Is now usable while under a Fear effect, which will also remove the Fear effect.
    Bloodthirst - Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.
    Concussion Blow - No longer requires purchase of the Improved Revenge talent.
    Shield Discipline - Removed and replaced by the new talent Shield Slam.
    New Talent: Shield Slam - Slam the target with your shield, causing damage and has a 50% chance to dispel 1 magic effect on the target. Also causes a moderate amount of threat. Requires the purchase of the Concussion Blow talent.
    Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes to the amount of threat caused.

    --Items

    Sets
    Felheart, Cenarion, Giantstalker's and Earthfury item sets now have updated art. The Felheart Skullcap is now also called something more appropriate to the new art.
    Grand Marshal and High Warlord PvP Honor rewards have been updated with improved statistics and new unique art.
    The Alliance Mail and Horde Leather and Mail Epic PvP Honor reward armor sets have received art updates.
    The stealth detection bonus on the Druid PvP set gloves has been changed to work in all forms, including caster form.
    The set bonus for The Champion's Earthshaker has a revised tooltip to more clearly state that all Shock spells have an increased spell critical chance.
    The 8 piece set bonus for Dreadmist will now appropriately affect shadow spells.
    The tooltip for the improved feint effectiveness set bonus of the Bloodfang armor set has been corrected to show the actual percentage increase.
    When worn by female characters, the Beaststalker's Tunic had a missing texture piece last patch. This has been corrected.
    Set items which are broken no longer contribute to set bonus listings in the item tooltips.
    The Horde and Alliance PvP Battle Standards may now only be used inside PvP Battlegrounds, but the cooldown has been reduced to 10 minutes.
    The Rank 3 Stormpike Insignia now has the correct health regeneration effect.
    You can now only have one Flask affecting you at a time.
    The Seal of the Dawn trinket now counts as though you were also wearing an Argent Dawn Commission trinket.
    The Goblin Sapper Charge can now be used while moving.
    Dark Iron Bomb tooltip text and stun effect radius has been corrected to be the appropriate 5 yards.
    Librams are now considered to be Books when searching for these items in the Auction House.
    The Discombobulator Ray's effect has been changed: it now reduces movement speed to 80% of normal and reduces the target's damage with both spells and melee by 40. The range is now 20 yards.
    Snowblind Shoes are now properly marked as an Epic item.
    Band of Sulfuras is now unique.
    Fireguard Shoulders now have a graphic.
    Flask of Forest Mojo can now be sold.
    The Bloodseeker crossbow's firing animation has been corrected.
    The damage from Smokey's Lighter will now show up appropriately in the combat log.
    The water breathing ability of the Hydrocane will now continue to work if the player is shapeshifted.
    Both helpful and harmful effects from the Deviate Fish will remain after logging out.
    Dark Iron Bracers have been changed to Bind on Equip.
    Set bonus for Stormshroud armor improved. It should be more compelling for rogues and druids now.
    Winter’s Might recipe now displays the correct +7 to spell damage instead of +5.
    Fixed a typo in the item tooltip for the Alliance's Rune of Recall.
    Several lootable items in Alterac Valley have had their stack limit changed.

    --Professions

    Thorium Brotherhood now offers several new recipes. Additionally, several of the old recipes now have different faction requirements.
    Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Timbermaw at Honored Reputation
    Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Argent Dawn at Honored and Revered Reputation. Also new First Aid recipe added to Argent Dawn at Honored.
    Lokhtos Darkbargainer in Blackrock Depths now has many additional recipes that can be learned at Honored, Revered and Exalted reputation. Recipes are available for Enchanting, Tailoring, Leatherworking (all three specialty types), Blacksmithing (Armorsmithing, and Weaponsmithing (all three specialty types).
    Quest

    There is now an access quest to gain entry to Blackwing Lair. Happy Hunting!
    Shadow Priest Vandis at the Bulwark should now properly buff players who complete any step of the "Return to the Bulwark" quest in Western Plaguelands.
    Fixed a typo in the Horde version of the quest "Reclaimed Treasures".
    Imps during the Warlock Mount Ritual in Dire Maul will no longer get stuck at their spawn-in portals.
    Using the Collectronic Module on frozen rookery eggs for the quest "Egg Collection" will correctly consume them.
    Obtaining a set of Thieves’ Tools in the quest "Tools of the Trade" no longer flags you for PvP.

    --Raids and Dungeons

    Several spawns removed from Scholomance. This should make for a more enjoyable 5 player experience.
    Several spawns removed from Stratholme. This should make for a more enjoyable 5 player experience. Also, you will now be able to make additional attempts at Ramstein and/or Baron Rivendare should your initial attempt fail.
    The trapped chests in Stratholme will now show up for Detect Traps and can be disarmed. In addition, the number of creatures that come out of the trapped chests has been reduced.
    Many creatures in Stratholme have gained Detect Invisibility/Stealth.
    The loot tables in Molten Core have been revised slightly.
    Characters that die and release in the Molten Core will now receive a minimap corpse marker and arrow that will lead them to the window next to Lothos Riftwaker in Blackrock Mountain.
    Phase shifted imps are no longer hit by Magmadar’s Lava Bomb.
    Damage and resist messages from Magmadar’s Lava Bomb shows up in the combat log.
    Fixed a bug that was causing the Cache of the Firelord (Majordomo Loot chest), the Chest of the Seven (Blackrock Depths seven dwarves chest) and the Gordok Tribute Chest (Dire Maul) from despawning too soon.
    The chance for an Epic quest item dropping from the Majordomo's chest has been increased to 100%.
    The Corrupted Forces of Nature in Maraudon will now pursue correctly.
    Dire Maul has had several spawn locations changed and a slight increase in population.
    Crystal Fang, the rare spawn in Blackrock Spire, will now potentially appear.
    Had I the heavens' embroidered cloths,
    Enwrought with golden and silver light,
    The blue and the dim and the dark cloths
    Of night and light and the half-light,
    I would spread the cloths under your feet:
    But I, being poor, have only my dreams;
    I have spread my dreams under your feet;
    Tread softly, because you tread on my dreams.

  2. #2
    ERU
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    Due to significant talent changes, Warriors will have all talent points refunded and can be respent.
    I'd love that to be true!

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    Well, no rogue changes for me, all the abilities listed there are gained from talents, and I don't have any of them
    I don't mean to sound cold, or cruel, or vicious, but I am so that's the way it comes out.

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    Quote Originally Posted by Mblaster
    Well, no rogue changes for me, all the abilities listed there are gained from talents, and I don't have any of them
    You NEED Preparation mate!

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    It would be nice, but I NEED Seal Fate, and Imp BS, and Imp Ambush
    I don't mean to sound cold, or cruel, or vicious, but I am so that's the way it comes out.

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    I managed Imp BS and Imp Ambush - u sure u NEED Seal Fate? I got alot of group buttons now too

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    Seal fate gives me 2 combo points on a crit, it means I can biuld combo points very fast, needed for stun locking.
    Last edited by Mblaster; 20-06-2005 at 05:15 PM.
    I don't mean to sound cold, or cruel, or vicious, but I am so that's the way it comes out.

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