Read more.A quarter of a million mobile devices now use Imagination Technology?s embedded graphics core.
Read more.A quarter of a million mobile devices now use Imagination Technology?s embedded graphics core.
Wow, I didn't realise they were still around........I have a PowerVR Apocalypse kicking around somewhere that I remember playing Tomb Raider and a few other games on.....back in the day!!
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I heard somewhere that this chip is closely related to the one that used to be in the Dreamcast?
Might be a load of rubbish but if it is true that is a good sign!
So, is that 250,000 or 250,000,000? [I'd say the later is far more likely given that the number of iPhone 3GS sold alone is measured in millions]
I wouldn't expect the architecture of the CLX2 used in the DreamCast to be similar to the the SGX given different power requirement, but if we go with the spec sheet, the basic SGX520 pushes as much polygons (7M/sec) as the CLX2. The SGX535 (used in the iPhone 3GS) can push twice as much polygons per second (oddly enough, the clockrate is written as equal to the SGX520, which is twice that of the CLX2). There is also the SGX540 and SGX545 which are both even faster (up to 40M polygons/sec - more than a GeForce2 Ultra/GeForce 3). Not how good polygons are as a measurement of performance though.
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