Page 1 of 2 12 LastLast
Results 1 to 16 of 24

Thread: News - Xbox One uses cloud to render “latency-insensitive” graphics

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,073 times in 719 posts

    News - Xbox One uses cloud to render “latency-insensitive” graphics

    Will Microsoft’s 300,000 server cloud give the Xbox One a graphics advantage over the PS4?
    Read more.

  2. #2
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    Hmm, lucid looked at some similar technology to this in some ways, but it seems complicated. If you can accept lower latency then why not just increase the time available to render and update that part of the scene at a lower frame rate, while still on the local computer?

  3. #3
    Senior Member
    Join Date
    Jun 2004
    Location
    Kingdom of Fife (Scotland)
    Posts
    4,991
    Thanks
    393
    Thanked
    220 times in 190 posts
    • crossy's system
      • Motherboard:
      • ASUS Sabertooth X99
      • CPU:
      • Intel 5830k / Noctua NH-D15
      • Memory:
      • 32GB Crucial Ballistix DDR4
      • Storage:
      • 500GB Samsung 850Pro NVMe, 1TB Samsung 850EVO SSD, 1TB Seagate SSHD, 2TB WD Green, 8TB Seagate
      • Graphics card(s):
      • Asus Strix GTX970OC
      • PSU:
      • Corsair AX750 (modular)
      • Case:
      • Coolermaster HAF932 (with wheels)
      • Operating System:
      • Windows 10 Pro 64bit, Ubuntu 16.04LTS
      • Monitor(s):
      • LG Flattron W2361V
      • Internet:
      • VirginMedia 200Mb

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    I'm really, really, really unsure about this. First off it strikes me as unnecessarily complex. Secondly if you've decided to operate your XBO in "offline" mode as much as possible (probably because you've got a tight-fisted ISP) then you obviously aren't going to benefit from this. Then there's the small matter of latency, where I would have thought that any hiccups in delivery are going to be very noticeable.

    Being overly critical it would seem to me that this is a feature announced merely because they can ... ooo come lookee at our cool cloud compute thing

    Unless this is MS admitting that the just-launched XBO can't cut it against the PS4?

    Career status: still enjoying my new career in DevOps, but it's keeping me busy...

  4. #4
    Anti-Viral Pleiades's Avatar
    Join Date
    Dec 2004
    Location
    Amongst barbarians
    Posts
    959
    Thanks
    1,839
    Thanked
    62 times in 50 posts
    • Pleiades's system
      • Motherboard:
      • MSI Z-97 Gaming 5
      • CPU:
      • 4690K @ 4GHz / Phanteks TC-12DX
      • Memory:
      • 16 GiB HyperX
      • Storage:
      • Sandisk 480GiB; Transcend M.2 256GiB; Velociraptor 300GB
      • Graphics card(s):
      • Sapphire Pulse RX580 8GiB
      • PSU:
      • BeQuiet Straight Power 800w
      • Case:
      • CoolerMaster HAF932
      • Operating System:
      • Win 10
      • Monitor(s):
      • AOC 31.5" WQHD 144Hz; Samsung 49" 9500 HDR UHD TV
      • Internet:
      • Virgin 100 Mibs

    Cool Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    Yeeeeah, bit sceptical. OTOH I was impressed that Onlive existed (and worked) at all; pre-launch it just sounded implausible to me...

    MS might have something or it might not but at least they're thinking 'outside the Box'.

    {Sorry!}
    ------------------

    Valar Morghulis

  5. #5
    Moosing about! CAT-THE-FIFTH's Avatar
    Join Date
    Aug 2006
    Location
    Not here
    Posts
    32,039
    Thanks
    3,910
    Thanked
    5,224 times in 4,015 posts
    • CAT-THE-FIFTH's system
      • Motherboard:
      • Less E-PEEN
      • CPU:
      • Massive E-PEEN
      • Memory:
      • RGB E-PEEN
      • Storage:
      • Not in any order
      • Graphics card(s):
      • EVEN BIGGER E-PEEN
      • PSU:
      • OVERSIZED
      • Case:
      • UNDERSIZED
      • Operating System:
      • DOS 6.22
      • Monitor(s):
      • NOT USUALLY ON....WHEN I POST
      • Internet:
      • FUNCTIONAL

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    I wonder what the minimal level of internet connection required is??

  6. #6
    Registered+
    Join Date
    Dec 2012
    Location
    UK
    Posts
    81
    Thanks
    0
    Thanked
    4 times in 4 posts
    • Matsy's system
      • Motherboard:
      • msi p67a-gd53 b3
      • CPU:
      • i5 2500k
      • Memory:
      • 8gb
      • Storage:
      • Samsung 830
      • Graphics card(s):
      • Gigabyte 670 OC
      • PSU:
      • Corsair AX750
      • Case:
      • Coolmaster HAF 912 Plus
      • Operating System:
      • Windows 7

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    Quote Originally Posted by CAT-THE-FIFTH View Post
    I wonder what the minimal level of internet connection required is??
    Probably more than most people have access too.
    In anycase, this is going to be a MASSIVE badwidth hog and if you use this, you can't do anything else on your internet as it will be suck it dry.

  7. #7
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    Quote Originally Posted by Matsy View Post
    Probably more than most people have access too.
    In anycase, this is going to be a MASSIVE badwidth hog and if you use this, you can't do anything else on your internet as it will be suck it dry.
    Why? They're not talking about rendering whole frames, just performing compute/sub scene rendering. Sending back the results of some calculation up to 30 times a second isn't going to be a bandwidth hog.

    Latency is going to be more vital than bandwitdh.

  8. #8
    mutantbass head Lee H's Avatar
    Join Date
    Dec 2003
    Location
    M28, Manchester
    Posts
    14,204
    Thanks
    337
    Thanked
    671 times in 580 posts
    • Lee H's system
      • Motherboard:
      • MSI Z370 Carbon Gaming
      • CPU:
      • Intel i7 8700K Unlocked CPU
      • Memory:
      • 16 GB Corsair Vengeance 3200 LPX
      • Storage:
      • 250GB 960 EVO + a few more drives
      • Graphics card(s):
      • 6GB Palit GTX 1060 Dual
      • PSU:
      • Antec Truepower 750W Modular Blue
      • Case:
      • Corsair 600T White Edition
      • Operating System:
      • Windows 10 PRO
      • Monitor(s):
      • 27" Asus MX279H & 24" Acer 3D GD245HQ + the 3D glasses
      • Internet:
      • Virgin Media

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    All those on the cheap ISP's which can suffer from packet loss galore best get another ISP installed then if they think they're getting one of the new xbox ones.

  9. #9
    Anthropomorphic Personification shaithis's Avatar
    Join Date
    Apr 2004
    Location
    The Last Aerie
    Posts
    10,857
    Thanks
    645
    Thanked
    872 times in 736 posts
    • shaithis's system
      • Motherboard:
      • Asus P8Z77 WS
      • CPU:
      • i7 3770k @ 4.5GHz
      • Memory:
      • 32GB HyperX 1866
      • Storage:
      • Lots!
      • Graphics card(s):
      • Sapphire Fury X
      • PSU:
      • Corsair HX850
      • Case:
      • Corsair 600T (White)
      • Operating System:
      • Windows 10 x64
      • Monitor(s):
      • 2 x Dell 3007
      • Internet:
      • Zen 80Mb Fibre

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    I just cannot see how this is going to work very reliably....

    I think it's more a case of Microsoft trying to get early momentum as they have already stated that "the console will get more powerful over time thanks to cloud computing"

    I fear that this will instead manifest itself as an OnLive-style service 2-3 years down the road....
    Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
    HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
    HTPC2: Asus AM1I-A / 5150 / 4GB / Corsair Force 3 240GB / Silverstone SST-ML05B + ST30SF / Samsung UE60H6200 TV / Windows 10 Pro
    Spare/Loaner: Gigabyte EX58-UD5 / i950 / 12GB / HD7870 / Corsair 300R / Silverpower 700W modular
    NAS 1: HP N40L / 12GB ECC RAM / 2 x 3TB Arrays || NAS 2: Dell PowerEdge T110 II / 24GB ECC RAM / 2 x 3TB Hybrid arrays || Network:Buffalo WZR-1166DHP w/DD-WRT + HP ProCurve 1800-24G
    Laptop: Dell Precision 5510 Printer: HP CP1515n || Phone: Huawei P30 || Other: Samsung Galaxy Tab 4 Pro 10.1 CM14 / Playstation 4 + G29 + 2TB Hybrid drive

  10. #10
    HEXUS.social member Agent's Avatar
    Join Date
    Jul 2003
    Location
    Internet
    Posts
    19,185
    Thanks
    739
    Thanked
    1,614 times in 1,050 posts

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    Sounds like marketing nonsense. Given that there is zero technical details about it, I suspect that even more.
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

  11. #11
    Member
    Join Date
    Nov 2011
    Posts
    161
    Thanks
    4
    Thanked
    4 times in 2 posts
    • NitrousX's system
      • Motherboard:
      • MSi X99 Xpower Gaming Titanium
      • CPU:
      • i7 5930k 4.3Ghz w/EKWB Supremacy Evo
      • Memory:
      • Corsair Vengeance LED 2666mhz 32GB DDR4 4x 8GB sticks
      • Storage:
      • Samsung 960 Evo 1TB, HGST 5TB Deskstar, Seagate Barracuda XT 3TB
      • Graphics card(s):
      • EVGA GTX 1080 Ti FE w/FE EKWB Waterblock
      • PSU:
      • EVGA 750W GS
      • Case:
      • Corsair 600C
      • Operating System:
      • Windows 10 Pro 64Bit
      • Monitor(s):
      • Dell S2716DG
      • Internet:
      • Utility Warehouse 10mpbs

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    This is similar to what onlive uses on their servers, I know its using visualization using their windows azure tech. But like others have said some of us have capped broadband or we have intermittent downtime. If the Xbox1 needs to constantly connected to the net i'll think i'll pass up on it and switch to PS4. I have supported both consoles and i have both consoles but i think next gen i'll stick with one console.

  12. #12
    Senior Member
    Join Date
    Dec 2008
    Posts
    528
    Thanks
    23
    Thanked
    42 times in 35 posts

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    From a competitive point-of-view, it's nothing, the thing about cloud services is anyone can sign-up, even after the fact. We know Sony has Gaikai for game streaming and backwards compatibility, that's a huge investment of cloud servers and the knowledge to fully utilise them.

    As a concept in general... meh... is kind of all I can say. I don't really want a service that relies on high-bandwidth internet and offers little in return. It could perhaps be used to add more detail to spectator gameplay after the fact, as you can have broadcast delay. Otherwise its uses remain as try-before-buy, play-as-you-download and CAD/rendering.

  13. #13
    Registered User
    Join Date
    Jun 2005
    Posts
    12
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    They would have to have very defined set of events when this could help. General rendering it would be useless for as latency would be stupid even with a very fast line when it then has to work with the local computer to join the dots as it were. Crowd calculations large physics bodies stuff like that it should work for but latency would have to be factored in, the lag would be there you cant get away from it and this could lead to dropped effects. I would have to see how they plan to work this because as it stands the little description we have makes little to no sense. Services like Sonys Gaikai where everything is just streamed look bad enough and are laggy so no this doesn't work for me.

    It would also like to know where these servers are 300,000 sounds a lot but it really depends what they are, what else they do and where they are. Are they spread world wide? Are they just the US ones? Are they just all the xbox live servers lumped into a number. Without more detail saying we have x number of server is meaningless pr.

    Even in the best case this will be more work for the devs to make it useful, and they will have to factor in it just not working for x number of people based on simple connection, isp, and country. Microsoft will have to offer a solid framework for the devs to implement, which they are good at it must be said. But even with that Xone games will not present the same game to everyone. How many million Xones do they want to sell? I hope they have enough servers (simcity diablo etc)
    Last edited by Demigod; 25-05-2013 at 06:17 PM.

  14. #14
    Member
    Join Date
    Jul 2007
    Location
    Redcar, Cleveland
    Posts
    157
    Thanks
    39
    Thanked
    9 times in 8 posts
    • finnrogers's system
      • Motherboard:
      • Neo2 Platinum K8N
      • CPU:
      • AMD 64bit 3700+
      • Memory:
      • 2 x 1Gb Corsair PC3200 DDR 400Mhz
      • Storage:
      • 2 x Maxtor 160Gb SATA
      • Graphics card(s):
      • ATI Radeon X1950 Pro
      • PSU:
      • Enermax Liberty 400W
      • Case:
      • Thermaltake Soprano
      • Monitor(s):
      • Dell 2600W
      • Internet:
      • VM 10Mb down 512k up (Cable)

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    This reminds me of Ageia's PhysX cards from years ago. Having one just added extra detail to in game scenes which weren't completely necessary (which is what the guy in the article seems to be describing). So people with poor/no internet connections would see little/none of these additional details in game.

    I don't really see this being a revolutionary approach. It will require game devs to invest alot of time testing various scenarios for marginal gains, marginal because they must be optional to account for people with no connection at all.

    Given that quite a few of the big titles nowadays are released multi-platform, how many devs are going to spend very long on refining the graphics output for just one of the systems? MS would have to have in place a solid devkit to exploit this... It will be interesting the see the results anyway.

  15. #15
    Member
    Join Date
    May 2013
    Posts
    168
    Thanks
    5
    Thanked
    5 times in 5 posts
    • minicale's system
      • Motherboard:
      • Asrock z87m OC Formula
      • CPU:
      • i5 4670k
      • Memory:
      • 8GB 2133mhz Vengence Pro
      • Storage:
      • 120gb m500 + 500gb samsung evo
      • Graphics card(s):
      • Evga 1.5GB Gtx 580
      • PSU:
      • 650W 80+ Bronze Seasonic M1211
      • Case:
      • Fractal Mini R2
      • Operating System:
      • Windows 7
      • Monitor(s):
      • 21.5" Asus LED 5ms
      • Internet:
      • BT Broadband

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    What about people with a pretty bad internet because of where they live not exactly fair is it? I think this idea is just stupid it seems that now a days companies have the impression that everyone has super fast internet and make stuff rely on high internet speeds it ruins it for people who have bad internet and can't do anything about it.

  16. #16
    ZaO
    Guest

    Re: News - Xbox One uses cloud to render “latency-insensitive” graphics

    christ this sounds complex! but man it could turn out really good. i bet it'll be a mess for the first couple years at least, until all the devs get their heads round this system. then again, it could just be a cheeky marketing ploy to get people to think this thing will be awesome. i started off completely not caring. but now my interest in these new consoles is gradually rising. still, i'll give them a year and a bit at least before i consider a purchase i think. gotta see if they last more than a few months past their warranty.. 360 and ps3 gave me no faith!

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •