Read more.Variously called 'rough' and a 'hot mess' contains 'game breaking' bugs.
Read more.Variously called 'rough' and a 'hot mess' contains 'game breaking' bugs.
Those faceless faces are hillarious!
Tunnah (12-11-2014)
It seems they have stopped taking community feedback altogether and are instead just doing what they think is best.
Not talking about the bugs but the game in general, it's just a mess.
How hard really is it ?
- Make the progression noticeable - don't make him a super ninja from the get-go, let him get more nimble and faster as the game progresses
- Make the fighting system a mixture between the Batman system and previous Assassin's games; start off as a button mash, but introduce harder combat elements and more precision-needed-fighting as the game goes on
- Weapons that actually make a difference! Start with weapons that have literally no chance for a first strike kill, to late game weapons that can kill on first strike some of the time...but again mix it up by introducing enemies that are immune to this.
- A real stealth mechanic. Something as simple as lowering the ambient light to let the person know they are in stealth. I literally just thought of that off the top of my head while writing this, you've had 5 bloody years.
- I know you don't have paths but have the game work out that if you're going in an upwards direction, then for your next grab to follow that momentum. Same for down and even horizontal.
- Break up the unlocks and exploring so side missions accomplish something, but are also halted at a certain point, so you don't end up doing them all before you've even done any of the story. Same applies in reverse; side missions should be stories within themselves that break up and help progress
- AI that has different profiles. I don't want to know exactly how they will react to a whistle, or a dead body, or hearing a noise...different people react differently.
And dozens of others but I'm bored now. All these I thought of off the top of my head, due to problems that have always existed.
Cmon Ubisoft pull your finger out
crossy (13-11-2014)
With hindsight, it seems crazy now that PC gamers thought x86/64-based consoles would result in a higher quality of console-to-PC ports. After Watch Dogs, Dead Rising 3, Evil Within and now this, I'm beginning to wish Sony and Microsoft hadn't gone with AMD APUs and instead stuck to non-x86 instruction set processors.
As for the bugs though, that's par for the course now. Skyrim set a pretty bad precedent there - showed that a game can still be phenomenally successful despite being riddled with bugs. Now, the industry knows that's something they can absolutely get away with.
Ah well. I'll still play a ninja / aztec / India one if it happens.
I think the faces look ace!
Old puter - still good enuff till I save some pennies!
Alarm bells were ringing when Ubisoft enforced an embargo for reviews/content that went 12 hours past release date... YouTube has loads of glitches videos for this game across all platforms, glad i didn't pre-order this.
It'll be interesting to see if Far Cry 4 is this much of a mess. If it is, "picking your path" shouldn't be all that difficult in the end.
ill sum it up with few words, unoptimized unfinished broken game, you will suffer from FPS dips and poor performance overrall, the more you go up with the resolution the more crappy it becomes even on high end hardware, 980 SLI cannot sustain 60 FPS on 1440p with 2xMSAA, so go figure the rest of cards. TXAA -THE WAY ITS MEANT TO BE PLAYED- slashes half of the FPS. there is no SMAA, only FXAA, MSAA and TXAA. so you have no choice but to choose $hitty FXAA.
i believe the core problem is shared memory in consoles and the impact it has when porting it to PC, i believe developers are not willing to address this issue with PC and use tiled resources, so that leaves us no choice in future but to upgrade to 6GB+ Vram video cards and thats why AMD/Nvidia is releasing 8GB Vram cards.
Last edited by YazX; 12-11-2014 at 11:49 PM.
FXAA really isn't that bad, but SMAA is certainly preferable. You can add it easily enough via injectSMAA, available at http://mrhaandi.blogspot.co.uk/p/injectsmaa.html
I use it in almost every game I play (it's ultra-lightweight, only 2-3% FPS drop typically, and adds a simple but handy screenshot feature too).
Looks fine to me. Like MLAA, it's horrible when forced, but when it's properly supported in the game via an in-game setting, it delivers nice results and catches some jaggies that MSAA will miss (in alpha textures and around shader effects specifically).
SMAA is awesome though, and for the occasional jaggy it misses (usually low-contrast jaggies the algorithm seems to miss) you could combine it with MSAA for a catch-all solution with a far lower performance hit than SSAA or this new downscaling method nVIDIA has introduced. SMAA by itself is good enough for me though!
I am so surprised! NOT!
now they are doing marketing, not games.
Why do they think spamming and burning a franchise into the dirt is a good business model? People are getting bored and studio's arent getting the necessary time to create something worthwhile, even with multiple years! You don't see Nintendo doing a 3D console Mario every year and he's proven quite popular...
People are surprised? This is Ubisoft we're talking about here.
I've logged many hours in Skyrim, Oblivion and Morrowind - the worst I had was getting stuck in a few rocks in Morrowind and having to god mode out of it. I haven't seen anything that says Skyrim is 'riddled' to me aside from occasional weird Havok glitches (not enough damping methinks). Similar experiences with Fallout 3 and New Vegas - all good to me. I've seen some hilarious videos, but they've never happened to me.
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