Read more.Promising up to 20 per cent GPU, and up to 50 per cent CPU, performance uplifts.
Read more.Promising up to 20 per cent GPU, and up to 50 per cent CPU, performance uplifts.
Lets hope that this actually turns out to be the case.
Live long and prosper.
If we really get the expected extra CPU performance, we can all go back to dual cores!
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There's a bit of a storm brewing though over the MS app store and restricted access to games' executables killing driver optimisations.
I love how in the video they say DX12 is the fastest adopted API in over a decade, well Duh Microsoft that's because you haven't made any significant changes to that API in all that time, how long have we had multicore CPUs without an API to take advantage of them?
DX12 (aside having to install windows 10) stops modding games, letting games access file system (saving ini files etc), hooks for apps like fraps and other side loading apps. M$ are looking at M$ app store forcing pcs to run at xbox one spec regardless of your build? The day I have to install windows 10 and have to put up with this poop will be the day I start actually playing on my ps4!
To be fair to Microsoft overpowerlol i think that's more a Windows store thing, or rather the Universal Windows Platform (UWP) than DX12.
Wow can you stop spreading bull####? DX12 does not do that at all. You are thinking about the UWP apps sold via the Windows Store. You can have DX12 without needing to create your game as a UWP which has those restrictions.
Please for the love of god research before even thinking about commenting
"unparalleled graphic fidelity". "Groundbreaking". Isn't that what they said about 11?
Probably should have done their talking with Gears of War DX12 rather than marketing videos.
How will Vulkan take down DX12 and OpenGL?
I happened to go searching myself after seeing this comment and seem to have found the source.
It seems to be a fairly well written article, but not a site I regularly read so unsure about credibility.
http://www.pcper.com/reviews/General...icrosoft-Store
From my understanding the modding being unavailable etc is infact MS Store only due to the game being encrypted. However, depending on how you build your game under DX12, the lack of hooks for FRAPS etc appears to be a very really thing under WDDM 2.0, as I get the impression each game effectively runs in it's own sandbox, can be read but not written to. This should in theory be easy enough to for the likes of FRAPS etc to adjust to, its just a question of say, are framerate readings as accurate if theyre trying to read a different "layer" sandbox, as opposed to pulling the statistics directly from the game. MS are apparently heavily pushing towards the use of WDDM 2.0 if the article is to be believed, doesn't mean you can't not use it though. But theres positives and negatives to using it, as with anything.
Last edited by jag272; 04-03-2016 at 04:57 PM.
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