Results 1 to 10 of 10

Thread: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,073 times in 719 posts

    Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Preview 1 is now available and includes low- and high-level ray tracing effects.
    Read more.

  2. #2
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,038
    Thanks
    1,878
    Thanked
    3,379 times in 2,716 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    I'm really looking forward to future cards having enough power to use ray tracing effects in multiple ways - both reflection and shadow casting at the same time for eg. and at high enough number of rays to have no artefacts. We're a long way off for now, but only a matter of time.

  3. #3
    HEXUS.timelord. Zak33's Avatar
    Join Date
    Jul 2003
    Location
    I'm a Jessie
    Posts
    35,185
    Thanks
    3,126
    Thanked
    3,179 times in 1,926 posts
    • Zak33's system
      • Storage:
      • Kingston HyperX SSD, Hitachi 1Tb
      • Graphics card(s):
      • Nvidia 1050
      • PSU:
      • Coolermaster 800w
      • Case:
      • Silverstone Fortress FT01
      • Operating System:
      • Win10
      • Internet:
      • Zen FTC uber speedy

    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Quote Originally Posted by kalniel View Post
    I'm really looking forward to future cards having enough power to use ray tracing effects in multiple ways - both reflection and shadow casting at the same time for eg. and at high enough number of rays to have no artefacts. We're a long way off for now, but only a matter of time.
    might we end up with a situation like we did back in the days of PhysX where you have two cards..one for output and one for RayTracing.

    might be easier to power it, make it fit, keep it cool and get the memory quantity right on each card?

    Quote Originally Posted by Advice Trinity by Knoxville
    "The second you aren't paying attention to the tool you're using, it will take your fingers from you. It does not know sympathy." |
    "If you don't gaffer it, it will gaffer you" | "Belt and braces"

  4. #4
    Senior Member
    Join Date
    Apr 2004
    Location
    Geneva, Switzerland
    Posts
    374
    Thanks
    0
    Thanked
    26 times in 15 posts

    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Or better yet to the glory days of 3dFX accelerator cards...

    Memories..

    Quote Originally Posted by Zak33 View Post
    Quote Originally Posted by kalniel View Post
    I'm really looking forward to future cards having enough power to use ray tracing effects in multiple ways - both reflection and shadow casting at the same time for eg. and at high enough number of rays to have no artefacts. We're a long way off for now, but only a matter of time.
    might we end up with a situation like we did back in the days of PhysX where you have two cards..one for output and one for RayTracing.

    might be easier to power it, make it fit, keep it cool and get the memory quantity right on each card?
    The more you live, less you die. More you play, more you die. Isn't it great.

  5. #5
    Anthropomorphic Personification shaithis's Avatar
    Join Date
    Apr 2004
    Location
    The Last Aerie
    Posts
    10,857
    Thanks
    645
    Thanked
    872 times in 736 posts
    • shaithis's system
      • Motherboard:
      • Asus P8Z77 WS
      • CPU:
      • i7 3770k @ 4.5GHz
      • Memory:
      • 32GB HyperX 1866
      • Storage:
      • Lots!
      • Graphics card(s):
      • Sapphire Fury X
      • PSU:
      • Corsair HX850
      • Case:
      • Corsair 600T (White)
      • Operating System:
      • Windows 10 x64
      • Monitor(s):
      • 2 x Dell 3007
      • Internet:
      • Zen 80Mb Fibre

    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Quote Originally Posted by Zak33 View Post
    might we end up with a situation like we did back in the days of PhysX where you have two cards..one for output and one for RayTracing.
    Considering where we are with fabrication processes, I am guessing that will be the way forward.
    Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
    HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
    HTPC2: Asus AM1I-A / 5150 / 4GB / Corsair Force 3 240GB / Silverstone SST-ML05B + ST30SF / Samsung UE60H6200 TV / Windows 10 Pro
    Spare/Loaner: Gigabyte EX58-UD5 / i950 / 12GB / HD7870 / Corsair 300R / Silverpower 700W modular
    NAS 1: HP N40L / 12GB ECC RAM / 2 x 3TB Arrays || NAS 2: Dell PowerEdge T110 II / 24GB ECC RAM / 2 x 3TB Hybrid arrays || Network:Buffalo WZR-1166DHP w/DD-WRT + HP ProCurve 1800-24G
    Laptop: Dell Precision 5510 Printer: HP CP1515n || Phone: Huawei P30 || Other: Samsung Galaxy Tab 4 Pro 10.1 CM14 / Playstation 4 + G29 + 2TB Hybrid drive

  6. #6
    Registered User
    Join Date
    Nov 2018
    Posts
    7
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Yes ! @Darcotech.................., i loved my Voodoo2 SLI setup :-); for 1024/768 Looooooveliness :-)

    Memories indeed Sir........,

  7. #7
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,038
    Thanks
    1,878
    Thanked
    3,379 times in 2,716 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Quote Originally Posted by Zak33 View Post
    might we end up with a situation like we did back in the days of PhysX where you have two cards..one for output and one for RayTracing.

    might be easier to power it, make it fit, keep it cool and get the memory quantity right on each card?
    I don't think so for two reasons:

    1) It would make the barrier for entry too high
    2) The pace of development is such that said solution might only be viable for a couple of years before the onboard/ondie/onchip 'cores' became powerful enough not to need it.

    I reckon even the next gen of cards will be able to render todays rtx settings at a much more acceptable cost - so the scope will up to chosing both shadows and reflections rather than either/or. And then there are further options possible as well as quality improvements so the next few gens will still be sub-par. But after that I think it'll just be sorted.

  8. #8
    Senior Member
    Join Date
    Sep 2016
    Location
    Merseyside
    Posts
    570
    Thanks
    19
    Thanked
    37 times in 31 posts
    • EvilCycle's system
      • Motherboard:
      • ASUS ROG MAXIMUS IX HERO
      • CPU:
      • Intel I7 7700K (OC to 4.8GHz on Corsair H100i V2)
      • Memory:
      • 32GB Corsair Vengeance DDR4 @ 3000MHz
      • Storage:
      • WD Blue SN550 1TB NVMe SSD, Samsung 840 evo 120GB SSD + 2 x 500GB 72000rpm HDD's
      • Graphics card(s):
      • Gigabyte AORUS GeForce RTX 2080 XTREME
      • PSU:
      • DEEPCOOL DQ 750st
      • Case:
      • Corsair Obsidian Series 750D Airflow Edition
      • Operating System:
      • Windows 10
      • Monitor(s):
      • 27" 1440p 60hz AOC q2778vqe
      • Internet:
      • Virgin Media 380Mb (Fibre Optic)

    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    An add on card with extra RT cores that can be added to an RTX card would be a great idea to keep early adopters in the game for longer, and could also look like a good investment if they could be used alongside future cards also, but yeah I think I can dream on with that one.

  9. #9
    Member
    Join Date
    Jun 2010
    Location
    Stafford
    Posts
    112
    Thanks
    1
    Thanked
    2 times in 2 posts
    • ultrasbm's system
      • Motherboard:
      • ASUS TUF
      • CPU:
      • Ryzen 7 5800x
      • Memory:
      • 64Gb DDR4-3600
      • Storage:
      • 1Tb WD Black PCIe NVMe SSD
      • Graphics card(s):
      • nVidia RTX3090 FE
      • PSU:
      • Corsair 800watt
      • Case:
      • IN WIN 909
      • Operating System:
      • Windows 10 Enterprise x64
      • Monitor(s):
      • 2x Dell 32" Curved 1440p
      • Internet:
      • 540Mbps Virgin

    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    I still LOL at "Real Time Raytracing"...marketing bullsh*t...

  10. #10
    Senior Member
    Join Date
    Oct 2018
    Posts
    415
    Thanks
    58
    Thanked
    32 times in 30 posts
    • PC-LAD's system
      • Motherboard:
      • X370 GT7
      • CPU:
      • R5 3600 @ 4.3GHz
      • Memory:
      • 4*4 GB TG Delta @2933
      • Storage:
      • 128gb Sandisk SSD plus, 1tb SeaGate Barracuda, 640GB WD Black, 500gb WD Blue sata ssd
      • Graphics card(s):
      • RX 580 8GB
      • PSU:
      • Evga G+650w
      • Case:
      • MasterBox 5 Lite TemG
      • Operating System:
      • Windows 10
      • Monitor(s):
      • MSI Optix G24C
      • Internet:
      • 10 up 70 Down

    Re: Unreal Engine 4.22 Preview 1 supports real-time ray tracing

    Quote Originally Posted by ultrasbm View Post
    I still LOL at "Real Time Raytracing"...marketing bullsh*t...
    I agree, It should stick to being used to render movies. Gaming graphics don't need to be made as realistic as possible as they are games. However, the practical application in vr would be brilliant.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •