Read more.Radeon Image Sharpening (RIS) requires DirectX12 or Vulkan APIs to work.
Read more.Radeon Image Sharpening (RIS) requires DirectX12 or Vulkan APIs to work.
As a Vega64 card user, this release makes me sad.
To be fair AMD are pretty good at back porting features (I'd be very surprised if the vega cards don't get it to at a later date). It was one of my main reasons for going AMD (Rx480!). When was the last time Nvidia backported new features?
boo. Post-process image sharpening *might* look acceptable in exactly one game, Borderlands. It's such a stupid "feature"
Check the video analysis of the feature on Metro. It looked like a greater feature and seemed to work better than Nvidia's version
AMD might have a pretty big backlog of Polaris cards then and they're adding this RIS as a sweetener perhaps with crazy prices on this coming Black Friday.
The article mentions "Radeon GPU upscaling" but I can never find reference to that feature anywhere...
Holy rubbishrubbishrubbishrubbish Hexus really buried the lede here.
"Known Issues:
Sekiro: Shadows Die Twice™ may exhibit texture corruption during later parts of the game."
The entire game is unplayable on AMD GPUs ever since release. Model AND texture pops in multiple times as you move around. I'm glad they're FINALLY looking into it. Finally. Jesus christ.
So basically AMD did it without tensor cores?
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