Results 1 to 6 of 6

Thread: AMD expands Fidelity FX with four additional features

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,073 times in 719 posts

    AMD expands Fidelity FX with four additional features

    These features are all open source as part of the GPUOpen initiative.
    Read more.

  2. #2
    Senior Member
    Join Date
    Jul 2013
    Posts
    281
    Thanks
    5
    Thanked
    17 times in 13 posts

    Re: AMD expands Fidelity FX with four additional features

    Will with make my A10-7870k perform better? lol

  3. #3
    Senior Member
    Join Date
    Feb 2019
    Posts
    224
    Thanks
    0
    Thanked
    2 times in 2 posts

    Re: AMD expands Fidelity FX with four additional features

    It looks almost like Nvidia's ray tracing! If result is the same why pay more?

  4. #4
    Senior Member
    Join Date
    Apr 2016
    Posts
    772
    Thanks
    0
    Thanked
    9 times in 9 posts

    Re: AMD expands Fidelity FX with four additional features

    Ray tracing is not an Nvidia only thing its existed for years it is the way it is used.... the nice thing is that AMD's is more open source I think... uh it would not restrict people the same way as Team Green do

  5. #5
    Senior Member
    Join Date
    Mar 2014
    Posts
    260
    Thanks
    0
    Thanked
    7 times in 6 posts

    Re: AMD expands Fidelity FX with four additional features

    Quote Originally Posted by QuorTek View Post
    Ray tracing is not an Nvidia only thing its existed for years it is the way it is used.... the nice thing is that AMD's is more open source I think... uh it would not restrict people the same way as Team Green do
    isn't it more a case that this is software-based, while Nvidia (and AMD's upcoming RDNA 2 architecture) is hardware-based?

  6. #6
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,038
    Thanks
    1,878
    Thanked
    3,379 times in 2,716 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: AMD expands Fidelity FX with four additional features

    Screen space reflections (SSR) is not full ray-tracing at all.

    It's how reflections have been done cheaply in the rasterised world for some time, and it allows you to place images of the scene as if they were reflections. It can't do anything about off-screen objects.

    It does look very convincing if done well but if you compare side-by-side to ray-traced reflections you'll spot the errors/missing objects in SSR immediately.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •