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Thread: University Games Development (Art assets)

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    Question University Games Development (Art assets)

    Hey everyone.
    I'm a student studying computer science at uni, and have just entered a competition to develop a game in 24 hours.
    Its not going to be particularly complex or developed as this is most of the participants first time creating a game. We will probably be coding in C# or C++, and have competant users of these languages. We will be using visual studio to develop the code side of things. However, we need to create some art assets along with the game. Does anyone have any experience with this that could lend some advice?
    What kind of programs to create the art would you recommend (in a kind of 8-16 bit style, we don't have the time to make 3D). Ideally cheap/free, but if there aren't any cheap ones what other options are there?
    Are there any tips you can give me on using the software?

    Thanks in advance.

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    Re: University Games Development (Art assets)

    GIMP, free. Big community who can help.

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    Obscurity (28-10-2013)

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    Re: University Games Development (Art assets)

    Yep can't really go wrong with GIMP or Paint.NET for free software. Could also try http://pixlr.com/editor/ for quick in-browser editing.


    http://pyxeledit.com/ is made specifically for pixel art (suiting your 8/16 bit aims), good for building sprites and animations - looks nice but isn't free (costs about £5).

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    Obscurity (28-10-2013)

  6. #4
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    Re: University Games Development (Art assets)

    Thanks guys, will get to work.
    Current specs:
    CPU: Intel i5 3570k Overclocked @ 4.6Ghz GPU: MSI Twin Frozr 7850 @ 1000Mhz Cooler: Arctic Cooling Freezer 13 RAM: 16Gb Corsair Vengeance 1600Mhz
    Motherboard: Gigabyte GA Z77X-D3H

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