I've been waiting for Heatseeker since I first heard about it. It's the kind of game that I like having grown up around arcades in the 80's & 90's. Afterburner is probably the closest game I expect Heatseeker to replicate so a quick look back at that game on Mame was the order of play this evening.
Did you know there are 5 versions of Afterburner?
Afterburner (1987)
Afterburner II (1987)
G-Loc (1990)
Strike Fighter (1991)
Afterburner Climax (2006)
The first 4 use Sega sprite scaling and all look similar. Lots of smoke, missiles and plenty of big explosions. I've yet to see the latest one so cannot comment on it's graphics or gameplay.
Afterburner is quite simply a case of shoot and missile as many planes as possible whilst dodging the missiles fired at you. As the planes come in waves thick and fast, the whole game becomes rather frantic if not a little repetitive. Don't expect any kind of aircraft flight envelopes here; just fly, shoot and enjoy.
Moving onto Heatseeker...
I've only played this for an hour on Rookie level as it took me that long to get to level 2 to try a different aircraft and see if the gameplay changes. The game may improve or get worse after these levels. I'll let you know in a further posting.
Firstly the advertised "Impact Cam". Not a good idea for two reasons.
Firstly it breaks the gameplay as the screens moves to showing you the missile exploding and then giving you back control of your aircraft and releasing teh game from a kind of pause mode. Ok, so Impact Cam only activates if you hold down the missile fire button. Well not for me it doesn't. I try to use short jabs of the button to fire my missiles and some would randomly initiate the Impact Cam so you then have to wait for the cam to finish so you can continue creaming the enemy. If the enemy are too close the cam has no time to draw the screen before the missile has hit and killed the enemy which causes the screen to flash to CAM and straight back again and un-pause your flight.
Secondly, my Wii struggles to draw a smooth image and play audio without jittering when the Impact Cam kicks in. This is more anoying than the cam itself as the screen jerks around trying to keep a good framerate.
Thankfully you can turn Impact Cam off in Video Options so what is a major mess and would make me give the game right back is neatly removed from the game. A well recommended option.
That's all I have to gripe about so moving on...
Audio:
Effects, Speech and Music are indivually controlled on volume levels. Speech is used well and does follow a linear storyline. It's clear and so far performs well. Effects sound good and the music is not far from the old rock I sometimes play in the car. No cause for complaints here.
Video Graphics:
Is smooth when the Impact Cam is not used. In fact I'm impressed with the images and wish I had 480p and widescreen to apreciate the eye candy in this game. You look at the aircraft flying over the scenery and I cannot help thinking "How awesome would this look in 1080p?"
Cut Scenes:
Bearing in mind that I'm only on level 2, they are excellent. Very impressed with the video in the TV braodcast as I didn't realise the Wii could handle that. The scenes give you enough information for the level and further smaller cut scenes are shown at the ends of smaller missions in each level to keep the story on the right track.
Controls:
You can select Arcade or Pro. As I had read that Pro was the one to use that's what I picked. Yep it's good. Responsive and just like flying with a joystick in a PC flight sim. Use the Nunchuk to fire canon and throttle control. The Wiimote does the rest. You will need to spend 5 minutes with the manual to work out what each button does as every button is used.
Gameplay:
Oh yes! It's Afterburner However more importantly it has true flight sim properties. You can crash so you must watch your altitude and thankfully your onboard computer will warn you as you have no time to look at the altimeter numbers. Better still, overflying a target is just a case of roll left and haul back on the stick to bring you around for another run. Or in my case completely fly in circles around my target. It's going to need practise but I'm enjoying this practise.
It's simple flight control but not dumb control like Afterburner was. I need not worry about flaps, fuel, gear or rudder. This makes my gameplay much more enjoyable. I just have to worry about hiting my target and flying fast enough to get to the enemy before they destroy what i'm protecting.
There's a wide range of weapons to use in the game although in the first two levels you only get to use sidewinder missiles, canon and unguided bombs. Unlike a true sim, these weapons seem to be unlimited. For instance my aircraft kill in Level 1 was 17 on missile and 5 on canon but I know of no aircraft that carries 17 sidewinders. To me this is great. I just want to have a good time and a blast.
Bearing in mind that Rookie level is supposed to be easy, I guess I've got a lot of learning to do. Level 1 is all canon and missiles but Level 2 brings in unguided bombs. These are a lot harder hence the reason I haven't progressed much further. I have a problem where I am diving at the enemy releasing my bomb and planting my aircraft in the road as well. You really do have to watch your height.
Aircraft Envelope:
Like motorcars, each aircraft has their individual characteristics. On Level 1 it looks like you are flying a F15 Eagle. It's fast but slow to turn which makes it ideal to pick up and learn the controls. By the end of the level you are pooting along whilst slowly guiding your crosshair onto the enemy aircraft with beautiful precision just to blow it away with your canon.
Switch to level 2 in a T45 Goshawk and OMG! your in a Ferrari and over compensating on everything. Drop a bomb on the enemy? I'm lucky to hit the island let alone a small jeep. I just cannot fly in a straight level line. It probaly looks like a pilot having an epilectic fit.
This is fantastic. With 8 aircraft to fly in the game, I'm going to have to learn each one and remember how it handles. With 20 weapons to choose from, my job just got harder.
In conclusion:
It's good! It's Afterburner with depth. It's a flight sim with the boring bits removed. Yes the aircraft/boats attack in large numbers and waves but at least I am in the thick of it. It's certainly not dumb repetition. You do need to know what direction you are flying in. Am I high enough, close enough for my weapon of choice or am I even using the right weapon?
This is on an hour of play so I'm expecting even better to come. I'll let you know. Just remember to turn off the useless Impact Cam.