http://techreport.com/articles.x/23246Originally Posted by Tech Report
http://techreport.com/articles.x/23246Originally Posted by Tech Report
Saw that yesterday,and it was an interesting read.
However,one thing though - all of the CPUs produce over 50FPS in the games tested with an HD7950 and even with the steady-state frame rate,at least 30FPS is achieved. This is the problem - most consoles games run at around 30FPS to 60FPS anyway,so you argue that any reasonably modern CPU is producing high enough framerates anyway,perhaps not for us computer enthusiasts though!!
As the article says, it's not about the FPS.
I also referred to the latency tests,ie, what they call the steady-state frame rate,where they mentioned the AMD FX CPUs were closer to 30FPS.
Originally Posted by articleLooking at modern consoles a lot of games run at 30FPS anyway,which is fine for tens of millions of games worldwide,and that is a simple FPS measure too.Originally Posted by article
Putting the price of the CPUs to one side(many of the Intel CPUs are better value for gaming due to better measurable performance),it still means all of the CPUs tested would be fine in reality.
Computer enthusiasts like us,fret about such things though,although the Intel CPUs would have a longer lifespan for PC gaming than an FX one which, is the important take home message. Its a shame they did not test the socket 1155 Core i3 and Pentium CPUs though. Would have loved to see the results for my Core i3 2100.
Last edited by CAT-THE-FIFTH; 24-08-2012 at 11:16 AM.
A popular myth? Hmm, I don't know about that....the guy who wrote the article obviously doesn't read Hexus........
Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
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Well I've posted here that any modern CPU is fast enough, and Cat's saying roughly the same thing above. So so far, that statement's accurate.
Now whether the review disproves it or not is a matter of interpretation and tolerance of above normal frame waits in some games (but not others).
This is the thing though - what is the defintion of "fast enough" for most gamers??
I suppose the only real way to do this,is to do a large scale test with games run at different framerates and latency settings,to see how many people do actually notice differences. It would involve a lot of work though.
A flaw in the article is that they only test a small selection of really quite similar games.
It's worth pointing out that in many games there is precious little difference between the i5-760 and the 3770k but they should include some games where CPU power is a genuine issue, for example Starcraft 2:
http://www.anandtech.com/bench/CPU/129
But they all have very different CPU dependencies?
Or Skyrim, which they did include. They also test at gaming resolutions, unlike the anandtech bench.It's worth pointing out that in many games there is precious little difference between the i5-760 and the 3770k but they should include some games where CPU power is a genuine issue, for example Starcraft 2:
http://www.anandtech.com/bench/CPU/129
However,SC2 is not a first person shooter though,so I would suspect people would be more tolerant of lower framerates and high latencies though.
But to the same level as an FPS?? I don't know and I suspect it depends on the type of player though. If you are one of the people competing in the big SC2 tournaments,maybe you need to get a CPU which pushes higher framerates and lower latencies. However,what percentage of players is that though??
However, I know quite a few SC2 players myself who put a decent number of hours into the game since release(even online matches),and none of them have Core i5 CPUs.
And plenty of people here (like myself) who recommend Intel CPUs for gamers......because the AMD ones haven't cut the mustard in all games and settings for a while.
Hence a lot of the "which CPU?" questions normally get a response of "What games will you be playing?"
For me, saying any modern CPU is fast enough is utter tosh. For starters, you have things like Atoms.....and that's before you go onto the borderline CPUs like dual cores playing on 64 man BF3 servers, or AMD CPUs playing poor console ports......and this looks like yet another CPU comparison done of BF3 single player.......hardly a true reflection of what most BF3 players find!
But then again, I guess my definition of "fast enough" is different......for me it means "60FPS at all times you are not being held back by the GPU".
The whole 30FPS for console gamers....well AFAIC they can keep on putting up with it on their £200 systems......but when spending £500+ on a PC you expect better and therefore "fast enough" should reflect that.
Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
HTPC2: Asus AM1I-A / 5150 / 4GB / Corsair Force 3 240GB / Silverstone SST-ML05B + ST30SF / Samsung UE60H6200 TV / Windows 10 Pro
Spare/Loaner: Gigabyte EX58-UD5 / i950 / 12GB / HD7870 / Corsair 300R / Silverpower 700W modular
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So if presented with 20 PCs with different framerates and latencies in the same game - how many could you rank without visual confirmation of framerates or latencies??
The same goes with things like higher tessellation levels as opposed to medium or lower levels - how easy would it be for you to tell during normal gameplay without taking screenshots??
The article talks about the myth of most modern CPUs being good enough for gaming - what is defined as good enough is subjective and by who?? Computer enthusiasts like us?? Pro game players?? Young people?? Old people??
Consoles though are a massive data set, and obviously it seems for enough people lower framerates and probably higher latencies are "good enough" otherwise consoles would not be selling at all.
Last edited by CAT-THE-FIFTH; 24-08-2012 at 12:27 PM.
Anyone with a relatively weak CPU will be playing at low settings in order to achieve acceptable response rates.
While professional players may not worry about eye candy (although some eye candy is actually very useful) those semi-serious players probably wouldn't mind high response rates AND pretty graphics.
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