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Thread: Crysis DX9/10 - Low/Med/High Comparisons

  1. #33
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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Yes Acrobat. Cough *cvar* cough.

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    heheh

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    DX10 allows your GPU to duplicate and slightly morph similar objects with little system overheads compared to DX9. This is why you see trees in the distance, not because they removed them to make you buy DX10 stuff. If you tried to render 1000 trees on a DX9 system, you would drop do <1 FPS.

    You'll also notice the light refractions through the leaves, which i think is a DX10 effect.

    I'm not sure about the Parrallax Occlusion Mapping (which can be seen on the gravel in the "Very high" screen). That may be DX9 compatible. It's basically like bump mapping but it removes certain parts of the texture from direct point of view, making the rocks on the floor seem 3D.

    DX9 is not purposely crippled. If you watch interviews with Cervat Yerli, he always goes on about wanting to make the game scalable on all systems. Remember that most of the videos you saw of crysis are in DX9, Not DX10.

    This is one of the first games to use DX10 in its proper use. Not for shiny effects, but for efficiency. This follows onto what Kalniel said. Most "DX10" games that are out are just DX9+shiny. They just use the DX10 Effects like Soft Particles and Volumetric Smoke. That's why you get a performance hit when you use it. The DX10 Version of Crysis will be built with full DX10 coding aswell as DX9.

    All of this is just what i've read and heard over the time of Crysis and DX10 being announced.

  4. #36
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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Quote Originally Posted by DecomposingStar View Post
    DX10 allows your GPU to duplicate and slightly morph similar objects with little system overheads compared to DX9. This is why you see trees in the distance, not because they removed them to make you buy DX10 stuff. If you tried to render 1000 trees on a DX9 system, you would drop do <1 FPS.
    Oblivion seems to manage

    I'm not sure about the Parrallax Occlusion Mapping (which can be seen on the gravel in the "Very high" screen). That may be DX9 compatible. It's basically like bump mapping but it removes certain parts of the texture from direct point of view, making the rocks on the floor seem 3D.
    POM is DX9, but maybe there is some geommetry shading going on with the beach floor, which would be DX10.

    Thing is.. I'm not sure there is a 'proper use' for DX10. Maybe Crysis is it, or maybe DX10 really is just dx9 + motion blur/volumetric fog/better shadows. I know there's some beefy background changes to the way the windows driver works, but that should only result in better stability/crash recovery. Maybe geommetry shaders are the big thing, but I think in the end dx10 is just a gradual evolution. The cut had to be made at some point, to be able to make the changes to the virtual memory, but it's not something especially worth upgrading for. But if you're upgrading anyway then cool.

    But it doesn't really explain the big differences seen in Crysis. I think the guys at crytech have a lot of evangelising to do

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Quote Originally Posted by kalniel View Post
    Oblivion seems to manage
    Hardly. Oblivion is seriously system heavy, it's well known for that. I think the boys at Crytek wanted it to run nicely without wavy FPS. But i see your point.

    Quote Originally Posted by kalniel View Post
    POM is DX9, but maybe there is some geommetry shading going on with the beach floor, which would be DX10.

    Thing is.. I'm not sure there is a 'proper use' for DX10. Maybe Crysis is it, or maybe DX10 really is just dx9 + motion blur/volumetric fog/better shadows. I know there's some beefy background changes to the way the windows driver works, but that should only result in better stability/crash recovery. Maybe geommetry shaders are the big thing, but I think in the end dx10 is just a gradual evolution. The cut had to be made at some point, to be able to make the changes to the virtual memory, but it's not something especially worth upgrading for. But if you're upgrading anyway then cool.

    But it doesn't really explain the big differences seen in Crysis. I think the guys at crytech have a lot of evangelising to do
    Motion blur is possible in DX9 (see most recent games).
    DX10's proper use and main addition is the way in which your GPU contacts everything else. It's supposed to lower the overheads on your CPU, allowing the CPU to take care of more important things, such as AI and Physics, in which it is more capable. So efficiency is the major addition aswell as stability. The extra shinies are the same as they have done when they release any new DirectX version.

    I have read that Crysis has both DX9 and DX10 coding writtin specifically for each. This game should be the well optimised eye-candy that shows off DX10 properly.

    Crytek have always been pushing things, but i think they have mainly just been using the new API to its full advantage, without worrying about funding and sales like other developers might.

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    You're probably right about DX10. It is a fair point about Oblivion though. Last time I ran it, I used all kinds of tweaks which pushed the drawing distance miles away and let it draw grass and trees much further away. It looks great and yet the frame rate wasn't hurt too much. It was still perfectly smooth enough to play.

    If Crysis allows the same kind of tweaking though, then thats good enough for me. Because that way, DX10 or not, atleast you can get the most out of it for whatever your hardware allows.

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Quote Originally Posted by dancingmatt View Post
    Good grief - why doesn't that site give some way to hop between the low/med/high/v high screens. Some sites are just so badly thought out.
    FF split screen addon
    "Reality is what it is, not what you want it to be." Frank Zappa. ----------- "The invisible and the non-existent look very much alike." Huang Po.----------- "A drowsy line of wasted time bathes my open mind", - Ride.

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Anyone want my Crysis MP Beta key? I never use it!

    Pm me if you want it...

    EDIT: Gone!!!
    Last edited by s_kinton; 22-10-2007 at 09:13 PM.

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Quote Originally Posted by acrobat View Post
    You're probably right about DX10. It is a fair point about Oblivion though. Last time I ran it, I used all kinds of tweaks which pushed the drawing distance miles away and let it draw grass and trees much further away. It looks great and yet the frame rate wasn't hurt too much. It was still perfectly smooth enough to play.

    If Crysis allows the same kind of tweaking though, then thats good enough for me. Because that way, DX10 or not, atleast you can get the most out of it for whatever your hardware allows.
    You have to remember that crysis is highly detailed, and the trees in those screens are probably further away than you think. If you hadn't seen the comparison screens, you probably wouldn't think anything of it.

  10. #42
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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    how will this run for me?

    See "My System"
    □ΞVΞ□

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Should run fine on medium details at a decent res a reckon.

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Forgive the n00b mentality here but say I bought crysis when it comes out will they sell dx9 and a seperate dx10 version? I dont particularly want to switch to vista tbh, and if I do then I wouldnt want to buy the same game again!

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Quote Originally Posted by jay_oasis View Post
    how will this run for me?

    See "My System"
    I would say medium settings. But don't feel like you're missing out, it still looks awesome on medium.

    Quote Originally Posted by RichieLee View Post
    Forgive the n00b mentality here but say I bought crysis when it comes out will they sell dx9 and a seperate dx10 version? I dont particularly want to switch to vista tbh, and if I do then I wouldnt want to buy the same game again!
    You won't have to buy another version, the DX10 is controlled by whacking up some settings in-game. You just won't be able to use "very high" without DX10.

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Quote Originally Posted by DecomposingStar View Post
    You have to remember that crysis is highly detailed, and the trees in those screens are probably further away than you think. If you hadn't seen the comparison screens, you probably wouldn't think anything of it.
    Yeah the trees aren't that big a deal. I can notice quite a lot of differences besides that though. I wasn't impressed with Bioshock, but this game really does have some nice improvements with DX10. The main thing I notice between the DX9 and DX10 shots, is the lighting. The dx9 shots look like nice game lighting. The dx10 shots look like real life lighting. And there are other things that improve it too. Really makes me want to upgrade to Vista.

    I think its time I started with the dual boot :C Wish I didn't have to bother.

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    hey dude... just get another drive then to make it easier... hehe...
    drop vista on that drive... then plug in the sata when you need it... thats what im gonna do month end, with a copy of vista

    they so cheap now that an oem copy of vista and a decent sized drive will cost you just over &#163;100

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    Re: Crysis DX9/10 - Low/Med/High Comparisons

    Yeah, its not a bad idea. I'm dual booting, but to be honest i haven't used XP since i got vista really.

    I've been playing the MP beta. It rocks. The graphics aren't even up to scratch and they are nice.

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