Originally Posted by
kalniel
Look at the diagrams again and add in the logistics/certification I mentioned. You don't need anything like the time for certification/distribution for DLC that you do for a boxed product. You have to finish the stock game a long time in advance of release, while DLC you don't.
So you can either
a) not make DLC. This is the norm from the last few years before digital distribution enabled it, and you would usually reduce your workforce accordingly.
b) make DLC and give it away - this costs you more because you're not laying off the workforce, but on the other hand additional registration etc. might encourage more first hand sales and make back the difference
c) make DLC and charge something for it - this covers the additional cost of maintaining workforce.
I don't understand why people think they must have everything ever created in a game series for the original price. Expansions, add-on DLCs, even sequels are perfectly accepted.
If the game isn't worth it on its own then don't buy it - that'll send the best message, while other people can pay for DLC if they want it, on its own merits.
That's just odd - why would you be happy to pay £35 for a game with included DLC content, but not say £30 for base game and £5 for the DLC content separately? Surely that's better for the consumer as they can opt in to the extra content if they need or, or otherwise save money by just getting the base game.