Hi.
Whilst PC games have been run at "higher than 'High definition'" for about ten years on PC, someone pointed out to me that it was merely the monitor and graphics engine running at that resolution. Not the in game models/textures.
I was led to believe that with the advent of PS3 and 360 running at 720/1080 that gfx would come leaps and bounds because the textures themselves were being specifically detailed/rendered for a high definition display, instead of just upscaling or whatever it is changing the resolution higher was called back in the day.
So:
Are textures in todays PC games designed to be run at high or higher than "high" definition? Eg 1900x1000 1600x1200 2560x1600 etc? Or are we just packing the pixels closer, making it look smoother, instead of having clear detailing on them.
Thanks for any information.
Azure